Dungeons & Dragons Experiment discussion

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Moderators Only > Austin's SCI-FI story- Private Workspace

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The Batman (Reagan) (thebatman7424) This thread is for Austin to store whatever pertinent information he doesn't want us to see so he can murder us, his hapless players,


message 2: by Austin, CEO of the world's largest and most evil Megacorperation (new)

Austin | 972 comments Mod
haha thanks. I was thinking about using this space to maybe think of some covenant weapons we could use.


The Batman (Reagan) (thebatman7424) Don't add anything you post here to your Update Feed. I have it set up so I don't get notified.


message 4: by Austin, CEO of the world's largest and most evil Megacorperation (new)

Austin | 972 comments Mod
ok cool.


message 5: by Austin, CEO of the world's largest and most evil Megacorperation (new)

Austin | 972 comments Mod
I will say I was surprised you noticed that I edited the first post.


message 6: by Austin, CEO of the world's largest and most evil Megacorperation (new)

Austin | 972 comments Mod
Werewolf
Medium humanoid (human, shapechanger) , chaotic evil

Armor Class 11 In Humanoid Form, 12 In Wolf Or Hybrid Form
Hit Points 58 (9d8 + 18)
Speed 30 ft., 40 ft. in wolf form

STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)

Skills Perception +4, Stealth +3
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 14
Languages Common (can't speak in wolf form)
Challenge 3 (700 XP)
Proficiency Bonus +2

Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions
Multiattack. (Humanoid or Hybrid Form Only). The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws. (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

Spear (Humanoid Form Only). Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.


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