CLOUD ACADEMY discussion
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there are four houses in the academy - fern, oleander, jasmine, and wisteria. every student is sorted into a house, and each one is led by a teacher who graduated from that house. the house you are sorted into is determined by your specific skill set and the talents you possess. when students are organized into teams for missions, one from each house will be chosen.
fern house is for intelligence. these are the students spending most of their time in the labs, building new gadgets and discovering exciting new formulas. before you underestimate them, be warned - these are the ones who can assemble a bomb in under half a minute with their eyes closed. watch your back.
oleander house is for charisma. the disguised smooth-talkers, the quick thinkers, the socializers. those who are good with their words, with a true silver tongue. an oleander could lie their way out of almost any situation or convince of you something absolutely ridiculous and you wouldn't question it for a second. be wary of what you hear.
jasmine house is for stealth. the last thing you never see. these are the students in the shadows, the silent attackers, slipping around unseen and watching everything. you'll never notice a jasmine unless they want you to. keep an eye on your surroundings.
wisteria house is for strength. these, quite simply, are the fighters. the powerhouses of their teams. wisterias are skilled in many forms of combat, trained to be the warrior of their team. the defender. if you get into a fight with a wisteria... good luck.
all students are between the ages of 12 to 19. your year is determined by your age, although some exceptions are made for students who are very advanced or far behind.
year one: 12-13. students in this year will be taught the basics of spycraft and espionage, but are not permitted to have any weapons outside of classes. forbidden from leaving school grounds without a chaperone in year four or above.
year two: 13-14. students in this year are prepared for somewhat more advanced courses and are permitted to have basic nonlethal weapons outside of class. also forbidden from leaving the grounds without a chaperone in year four or above.
year three: 14-15. students in this year take even more advanced courses and are allowed to carry potentially lethal weapons on the grounds. not permitted to leave the grounds without a chaperone in year four or above.
year four: 15-16. students in this year begin to learn the more detailed things about espionage and spycraft, and are permitted to carry any basic weapons on school grounds. allowed to leave the grounds only to the nearby town, and also to chaperone year ones and twos.
year five: 16-17. students in this year are quite deadly, having learned everything necessary to be a good spy. permitted to request special personal weapons and carry them around the grounds. allowed to leave the grounds only to the nearby town, and also to chaperone year ones and twos. also begin to be organized into teams and sent on basic missions.
year six: 17-18. students in this year learn extra skills in all categories and hone their preexisting talents. permitted to carry any kind of weapon on school grounds and leave the grounds beyond the nearby town. are sent on increasingly more complicated missions.
year seven: 18-19. students in this year will learn all the final details of their craft and become fully-fledged CLOUD agents once graduated. permitted to carry any kind of weapon on the grounds and leave the grounds beyond the nearby town. sent on the most dangerous and important missions available to students.

