Dungeons and Dragons discussion
Rome (Austin's Campaign)
>
AFK characters
date
newest »

message 1:
by
Austin
(new)
May 11, 2023 08:41AM

reply
|
flag
Name: Markandeya Nirnasha
Age: 23
Gender: male
Race: human, Greek, Roman
Class: cleric
Level: 2
Alignment: N/A
Background: hermit
Initiative: 0
HP: (17/17)
Speed: 30ft.
AC: 13 (leather armor+ shield)
Hit Dice: 2d8
Prof. Bonus +2
Spell Attack:+5
Spell DC: 13
Strength: 15 (+2) Save: (+2)
Dexterity: 11 (0)Save: (0)
Constitution: 14 (+2) Save: (+2)
Intelligence: 9 (-1)Save: (-1)
Wisdom: 16 (+3)Save: (+5)
Charisma: 13 (+1)Save: (+3)
Attacks:
Mace +4 to hit d6+4 bludgeoning.
Dagger +2 to hit d4+2 piercing
Proficient Skills: History, Insight, Medicine, Religion
proficiencies: Armor: Light armor, medium armor, heavy armor, shields
Weapons: All simple weapons
Languages:
Latin
Greek
Equipment:
mace
• leather armor
• dagger
• a priest’s pack
• A shield and a holy symbol
A scroll case stuffed full of notes from your
studies or prayers, a winter blanket, a set of common
clothes, an herbalism kit, and 5 gold pieces
Appearance:
Personality: Though he is strong willed, he knows when to compromise and when to stay quiet. He wants peace and every one to be happy, but that is proving very diffilcult. He had some triggers but he tries to hide them. Hes calm most the time, but stay the right thing and he'll blow up in a second.
History:He grew up with monks in a mountain knowing nothing of who his parents are
Race Features: normal human, if not a bit smarter. Oh, and is a healer.
Spells:
cantrips: Light, Mending and spare of dying.
1st level spells
Cure wounds, bless, guiding bolt, detect poison and disease and healing word!
Background Feature:
Tool Proficiencies: Herbalism kit
Class Features:
L i f e D o m a i n
The Life domain focuses on the vibrant positive
energy—one o f the fundamental forces of the universe—
that sustains all life. The Clerics of life promote vitality
and health through healing the sick and wounded,
caring for those in need, and driving away the forces of
death and undeath.
Life D o m a i n S p e l l s
Cleric Level Spells
1st bless, cure wounds
D i s c i p l e o f L if e
Also starting at 1st level, your healing spells are more
effective. Whenever you use a spell o f 1st level or higher
to restore hit points to a creature, the creature regains
additional hit points equal to 2 + the spell’s level.
C h a n n e l D i v i n i t y : P r e s e r v e L if e
Starting at 2nd level, you can use your Channel Divinity
to heal the badly injured.
As an action, you present your holy symbol and
evoke healing energy that can restore a number of hit
points equal to five times your cleric level. Choose any
creatures within 30 feet of you, and divide those hit
points among them. This feature can restore a creature
to no more than half of its hit point maximum. You can’t
use this feature on an undead or a construct.
C h a n n e l D i v i n i t y : T u r n U n d e a d
As an action, you present your holy symbol and speak a
prayer censuring the undead. Each undead that can see
or hear you within 30 feet of you must make a Wisdom
saving throw. If the creature fails its saving throw, it is
turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move
as far away from you as it can, and it can’t willingly
move to a space within 30 feet of you. It also can’t take
reactions. For its action, it can use only the Dash action
or try to escape from an effect that prevents it from
moving. If there’s nowhere to move, the creature can use
the Dodge action.
(BTW, imma just say this because I'm proud of it. the Name Markandeya means the one who conquers death and Nirnasha means Deathless or the boy who never dies.)
Age: 23
Gender: male
Race: human, Greek, Roman
Class: cleric
Level: 2
Alignment: N/A
Background: hermit
Initiative: 0
HP: (17/17)
Speed: 30ft.
AC: 13 (leather armor+ shield)
Hit Dice: 2d8
Prof. Bonus +2
Spell Attack:+5
Spell DC: 13
Strength: 15 (+2) Save: (+2)
Dexterity: 11 (0)Save: (0)
Constitution: 14 (+2) Save: (+2)
Intelligence: 9 (-1)Save: (-1)
Wisdom: 16 (+3)Save: (+5)
Charisma: 13 (+1)Save: (+3)
Attacks:
Mace +4 to hit d6+4 bludgeoning.
Dagger +2 to hit d4+2 piercing
Proficient Skills: History, Insight, Medicine, Religion
proficiencies: Armor: Light armor, medium armor, heavy armor, shields
Weapons: All simple weapons
Languages:
Latin
Greek
Equipment:
mace
• leather armor
• dagger
• a priest’s pack
• A shield and a holy symbol
A scroll case stuffed full of notes from your
studies or prayers, a winter blanket, a set of common
clothes, an herbalism kit, and 5 gold pieces
Appearance:
Personality: Though he is strong willed, he knows when to compromise and when to stay quiet. He wants peace and every one to be happy, but that is proving very diffilcult. He had some triggers but he tries to hide them. Hes calm most the time, but stay the right thing and he'll blow up in a second.
History:He grew up with monks in a mountain knowing nothing of who his parents are
Race Features: normal human, if not a bit smarter. Oh, and is a healer.
Spells:
cantrips: Light, Mending and spare of dying.
1st level spells
Cure wounds, bless, guiding bolt, detect poison and disease and healing word!
Background Feature:
Tool Proficiencies: Herbalism kit
Class Features:
L i f e D o m a i n
The Life domain focuses on the vibrant positive
energy—one o f the fundamental forces of the universe—
that sustains all life. The Clerics of life promote vitality
and health through healing the sick and wounded,
caring for those in need, and driving away the forces of
death and undeath.
Life D o m a i n S p e l l s
Cleric Level Spells
1st bless, cure wounds
D i s c i p l e o f L if e
Also starting at 1st level, your healing spells are more
effective. Whenever you use a spell o f 1st level or higher
to restore hit points to a creature, the creature regains
additional hit points equal to 2 + the spell’s level.
C h a n n e l D i v i n i t y : P r e s e r v e L if e
Starting at 2nd level, you can use your Channel Divinity
to heal the badly injured.
As an action, you present your holy symbol and
evoke healing energy that can restore a number of hit
points equal to five times your cleric level. Choose any
creatures within 30 feet of you, and divide those hit
points among them. This feature can restore a creature
to no more than half of its hit point maximum. You can’t
use this feature on an undead or a construct.
C h a n n e l D i v i n i t y : T u r n U n d e a d
As an action, you present your holy symbol and speak a
prayer censuring the undead. Each undead that can see
or hear you within 30 feet of you must make a Wisdom
saving throw. If the creature fails its saving throw, it is
turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move
as far away from you as it can, and it can’t willingly
move to a space within 30 feet of you. It also can’t take
reactions. For its action, it can use only the Dash action
or try to escape from an effect that prevents it from
moving. If there’s nowhere to move, the creature can use
the Dodge action.
(BTW, imma just say this because I'm proud of it. the Name Markandeya means the one who conquers death and Nirnasha means Deathless or the boy who never dies.)
Name: Lady Marion Adela Enfield of Essex
Age: 25
Gender: female
Race: human
Class: princess
Level: 4
Alignment: neutral good
Background: noble
Initiative: +2
HP: (32/32)
Speed: 30ft.
AC: 12
Hit Dice: 2d6
Prof. Bonus: +2
Spell Attack: +3
Spell DC: 11
Strength: 9 (-1) Save: (-1)
Dexterity: 16 (+3)Save: (+3)
Constitution: 14 (+2) Save: (+2)
Intelligence: 11 (+0)Save: (+0)
Wisdom: 14 (+2)Save: (+4) Charisma: 16 (+3)Save: (+5)
Attacks: dagger: +2 (prof. bonus) 1d4 piercing damage
Proficient Skills: History (+5), Persuasion (+3), Performance (+3)
Tools: scholar's pack, a history book (technically supposed to be a book of lore but I think a history book makes more sense)
Languages: French, Latin, and Greek
Equipment: a set of fine clothes, signet ring, riding horse, saddle, scroll of pedigree, 25 gp
Spells: suggestion (used in charismatic instruction feat)
Appearance: https://images.app.goo.gl/ogCzR4wSNTo...
Personality: polite, will speak her opinion even if it's controversial to others, won't hesitate to do what she wants
History: She has lived a very good childhood and grew up with 3 other siblings. They all bonded very well, however as the eldest more pressure has always been put-on her to live up past expectations. Though Marion likes to feel responsible she wishes she could just live and make her own decisions and not have to worry about her future every moment of the day, specifically who she is going to have to marry since she is the eldest.
Race Features: +1 to every stat
Background Feature: Position of Privilege
Class Features: Inspiring Call (1d4), Inspiring Touch, Majesty Points (6), Majestic Talents (All Eyes on Me, My Hero, You know me, Aura of Protection)
princess type: fairytale princess
fairytale woe: forever sleepy-
You are subject to sleep spells and effects even if you have immunities from other feats or abilities. Whenever you are the target of a sleep spell, you count yourself as having half your current hp as you already have. Additionally, choose one creature. That creature is your soulmate or savior. Whenever you are the subject of a magical sleep, you fall asleep permanently and may not awaken until your soulmate kisses you on your forehead or lips. Should your soulmate ever die, you awaken by the next creature that kisses your forehead or lips. Once you are permanently under the effects of a sleep spell or effect, you cannot be so again in a permanent way for one year after you are awakened. You are still vulnerable to the effects, however, and have reduced hit points.
Body of magic and grace: hair of gold (if needed i can message you the info for this)
backstory as to why marion has magic powers: When Marion was 4 years old serious attacks were made on her family and her mother wanted to protect Marion so she took her to a witch who placed a protection spell on her in exchange for Marion to have magical powers later in her life. Her mother agreed even though she did not want Marion to become a witch it was what she had to do to protect her daughter.
Cantrips-Eldritch Blast (1d10 damage) and Thunder Clap (on failed constitution saving throw 1d6 damage to target)
1st level-Charm person and Cause Fear (both are wisdom saves on chosen target)
Age: 25
Gender: female
Race: human
Class: princess
Level: 4
Alignment: neutral good
Background: noble
Initiative: +2
HP: (32/32)
Speed: 30ft.
AC: 12
Hit Dice: 2d6
Prof. Bonus: +2
Spell Attack: +3
Spell DC: 11
Strength: 9 (-1) Save: (-1)
Dexterity: 16 (+3)Save: (+3)
Constitution: 14 (+2) Save: (+2)
Intelligence: 11 (+0)Save: (+0)
Wisdom: 14 (+2)Save: (+4) Charisma: 16 (+3)Save: (+5)
Attacks: dagger: +2 (prof. bonus) 1d4 piercing damage
Proficient Skills: History (+5), Persuasion (+3), Performance (+3)
Tools: scholar's pack, a history book (technically supposed to be a book of lore but I think a history book makes more sense)
Languages: French, Latin, and Greek
Equipment: a set of fine clothes, signet ring, riding horse, saddle, scroll of pedigree, 25 gp
Spells: suggestion (used in charismatic instruction feat)
Appearance: https://images.app.goo.gl/ogCzR4wSNTo...
Personality: polite, will speak her opinion even if it's controversial to others, won't hesitate to do what she wants
History: She has lived a very good childhood and grew up with 3 other siblings. They all bonded very well, however as the eldest more pressure has always been put-on her to live up past expectations. Though Marion likes to feel responsible she wishes she could just live and make her own decisions and not have to worry about her future every moment of the day, specifically who she is going to have to marry since she is the eldest.
Race Features: +1 to every stat
Background Feature: Position of Privilege
Class Features: Inspiring Call (1d4), Inspiring Touch, Majesty Points (6), Majestic Talents (All Eyes on Me, My Hero, You know me, Aura of Protection)
princess type: fairytale princess
fairytale woe: forever sleepy-
You are subject to sleep spells and effects even if you have immunities from other feats or abilities. Whenever you are the target of a sleep spell, you count yourself as having half your current hp as you already have. Additionally, choose one creature. That creature is your soulmate or savior. Whenever you are the subject of a magical sleep, you fall asleep permanently and may not awaken until your soulmate kisses you on your forehead or lips. Should your soulmate ever die, you awaken by the next creature that kisses your forehead or lips. Once you are permanently under the effects of a sleep spell or effect, you cannot be so again in a permanent way for one year after you are awakened. You are still vulnerable to the effects, however, and have reduced hit points.
Body of magic and grace: hair of gold (if needed i can message you the info for this)
backstory as to why marion has magic powers: When Marion was 4 years old serious attacks were made on her family and her mother wanted to protect Marion so she took her to a witch who placed a protection spell on her in exchange for Marion to have magical powers later in her life. Her mother agreed even though she did not want Marion to become a witch it was what she had to do to protect her daughter.
Cantrips-Eldritch Blast (1d10 damage) and Thunder Clap (on failed constitution saving throw 1d6 damage to target)
1st level-Charm person and Cause Fear (both are wisdom saves on chosen target)
((Expected to resume in august.))
Name: Phala Grey
Age:18
Gender: Female
Race: Halfling
Class: Sorcerer
Level: 4
Alignment: Chaotic neutral
Background: urchin
Ideals
Freedom. Chains are meant to be broken, as are those who would forge them.
People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.
Bonds
Someone I loved died because of a mistake I made. That will never happen again.
Flaws
If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
Initiative:
HP: (28/28)
Speed: 25ft.
AC: 10
Hit Dice: D6
Prof. Bonus +2
Spell Attack: 7
Spell DC: 15
Strength: 13 (+1) Save: (-1)
Dexterity:12 (+2)Save: (+2) ~Racial bonus: (+2)
Constitution: 15 (+2) Save: (+4)
Intelligence: 11 (0)Save: (+1)
Wisdom: 11 (0)Save: (+1)
Charisma: 15 (+3)Save: (+5) ~Racial Bonus: (+1)
Attacks:
Daggers - can be thrown, range 20/60 - 1 D4 piercing - attack bonus +2
Quarterstaff - 1 D6 bludgeoning
Light crossbow - 1 D8 piercing - range, 80/320
Proficient Skills:
Survival
Stealth
Tools:
Thieve’s tools
Dungeoneers pack
Map
Languages:
Greek, Latin
Equipment:
Quarterstaff
Arcane Focus
Dagger x2
Pet Mouse~ Servius
Family token
Common clothes
Spells:
Cantrips-
Firebolt 1 D10
Acid splash 1 D6
Mage hand
Prestidigitation
Spell level 1
Mage Armor
Thunderwave 2 D8 damage *on a failed save, on a successful save, the creature takes half as much damage and isn't pushed*
Appearance:
https://i.pinimg.com/564x/da/ca/b2/da...
Personality:
bubbly, caring, and loyal, but loves a good fight and doesn’t like to take prisoners
Race Features: The Latins, Western Roman, Italy
Name: Phala Grey
Age:18
Gender: Female
Race: Halfling
Class: Sorcerer
Level: 4
Alignment: Chaotic neutral
Background: urchin
Ideals
Freedom. Chains are meant to be broken, as are those who would forge them.
People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.
Bonds
Someone I loved died because of a mistake I made. That will never happen again.
Flaws
If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
Initiative:
HP: (28/28)
Speed: 25ft.
AC: 10
Hit Dice: D6
Prof. Bonus +2
Spell Attack: 7
Spell DC: 15
Strength: 13 (+1) Save: (-1)
Dexterity:12 (+2)Save: (+2) ~Racial bonus: (+2)
Constitution: 15 (+2) Save: (+4)
Intelligence: 11 (0)Save: (+1)
Wisdom: 11 (0)Save: (+1)
Charisma: 15 (+3)Save: (+5) ~Racial Bonus: (+1)
Attacks:
Daggers - can be thrown, range 20/60 - 1 D4 piercing - attack bonus +2
Quarterstaff - 1 D6 bludgeoning
Light crossbow - 1 D8 piercing - range, 80/320
Proficient Skills:
Survival
Stealth
Tools:
Thieve’s tools
Dungeoneers pack
Map
Languages:
Greek, Latin
Equipment:
Quarterstaff
Arcane Focus
Dagger x2
Pet Mouse~ Servius
Family token
Common clothes
Spells:
Cantrips-
Firebolt 1 D10
Acid splash 1 D6
Mage hand
Prestidigitation
Spell level 1
Mage Armor
Thunderwave 2 D8 damage *on a failed save, on a successful save, the creature takes half as much damage and isn't pushed*
Appearance:
https://i.pinimg.com/564x/da/ca/b2/da...
Personality:
bubbly, caring, and loyal, but loves a good fight and doesn’t like to take prisoners
Race Features: The Latins, Western Roman, Italy

the only requirements for someone to rp this character is that you play her awesome/badass and you give austin a hard time ;D["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>
(view spoiler)