Lonely Creatures **RPG** discussion

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New Characters Welcome > Occupations

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message 1: by Grace (last edited Mar 22, 2015 11:06PM) (new)

Grace Ashworth-Lawson (vinylwriter) | 80 comments Mod
Add occupations by commenting below, or use occupations listed below in your character registration.

Name
Power
Abilities
Related religion/land/language/element (if any)
Related traits (if any)

List of occupations:

- Ship Captain/Apprentice Captain
- Necromancer
- Hand maiden/Cup Bearer
- Assassin
- (Mind) Mage
- Knight
- Spice Trader/gypsy
- Shapeshifter
- Royal (Request)

The Elemental Occupations:
(must request moderator to have element occupation)

- Fire
- Water
- Earth
- Air
- Darkness/Shadow


message 2: by Declan (new)

Declan | 30 comments Mod
Name- Ship Captain/ Apprentice Captain
Power- N/A
Abilities- Must be knowledgeable about the sea and must know how to sail
Related religion/world/language- Most are of the Faith of the salt but some are of no religion (atheist)
related traits- Ship-savvy, Brave, Strong-willed, Quick thinker, Must be a good liar (for smuggling purposes)


message 3: by Grace (new)

Grace Ashworth-Lawson (vinylwriter) | 80 comments Mod
Thanks, I've added it to the list.


message 4: by Declan (new)

Declan | 30 comments Mod
cool, thanks.
Would it be helpful if I were to think of more occupations and and them to the list for future reference?


message 5: by Grace (new)

Grace Ashworth-Lawson (vinylwriter) | 80 comments Mod
Yes! Think away, and I shall do the same once I have created my character.


message 6: by Grace (new)

Grace Ashworth-Lawson (vinylwriter) | 80 comments Mod
Name: Necromancer
Power: Summoning/talking to the dead
Abilities: Related to air element
Related religion/world/language: Birthplace usually Tauren, tongue of Taurien
Related traits: Dark, depressed, closed-off, introverted


message 7: by Declan (new)

Declan | 30 comments Mod
Name- Hand maiden/ cup bearer
Power- N/A
Abilities- Must be polite and wears a dress the same as the other hand maidens, Must not curse or speak ill of their employer (often of high-rule, Princesses and/or Queens have Handmaidens)
Related religion/world/language- Must remain neutral and not force religion upon anyone, Found in Castles of highborn Rulers. Language must be of whichever employer they follow.
Related traits- Kind, Charismatic, Polite, Soft-spoken.


message 8: by Grace (new)

Grace Ashworth-Lawson (vinylwriter) | 80 comments Mod
Name: Fire Element
Power: Fire manipulation
Abilities: Physical combat, flame summmoning. Must be strong to be able to control and handle such power.
Related religion/world/language/element: Tauren (Land of the Dead), usually a speaker of many tongues, can have any religion
Related traits: Hot-headed, strong, angry, violent, unpredictable


message 9: by Grace (last edited Mar 21, 2015 08:33PM) (new)

Grace Ashworth-Lawson (vinylwriter) | 80 comments Mod
Name: Water Element
Power: Water manipulation
Abilities: Water, snow, ice summoning. Must be strong to be able to control and handle such power.
Related religion/world/language/element: Faith of the Salt, Land of Altheisis
Related traits: Intelligent, wise, controlled, sometimes sly


message 10: by Declan (new)

Declan | 30 comments Mod
Name- Assassin
Power- N/A
Abilities- Sly, Quick-thinking, manipulative, good with weapons/poison, sneaky and able to lurk in shadows without being seen.
Related religion/world/language/element- Any religion sometimes atheist, Can be found in anywhere (*not easily found), Speak many tounges, Shadow element?
Related traits- Cunning, Quick thinking, sly, intellectual.


message 11: by Deaths coming (new)

Deaths coming torture mastrer-if you want someone torture he wil | 58 comments Name: Mind Mage
Power: Able to battle a persons mind directly and if they win can mould the person as they please
Abilities: Intelligent, cautious
Related religion/world/language/element: Unorlox
Related traits: Smart, like to experiment


message 12: by Declan (new)

Declan | 30 comments Mod
Name: Knight
Power: N/A
Abilities: Must be a practiced fighter, yielding either a sword, mace or club and a shield.
Related Religion/world/language/element: Often Orpholists, found in Most realms.
Related traits: Brave, Quick thinking, Steady-minded.


message 13: by Declan (new)

Declan | 30 comments Mod
Name: Spice Trader/ Gypsy
Power: on the rare occasion, charmspeak.
Abilities: Ability to travel the land, selling and bargaining spices and assorted specialties
Related Religion/land/language/element: Most religions, but many spice traders are traveling from other lands such as the Brazen trail and Illiroen. Different tongues are spoken but this can vary as these traders are particularly good manipulators.
Related traits: Alluring, persuasive, great bargainers.


message 14: by Declan (new)

Declan | 30 comments Mod
Name: Shapeshifter
Power: Changing form/Characteristics
Abilities: Can change any part of them self sometimes completely change there figure. Sometimes Shapeshifters have been known to become stuck within a certain form which is one downfall.
Related religion etc, Any as they must adapt, although certain forms do not provide them with the knowledge that bearer would possess.
Related traits: Tricksters, Masters of manipulation and great at fooling travelers.


message 15: by Declan (new)

Declan | 30 comments Mod
Name: Noble person (Royal)
Power: N/A
Abilities: Ruling most domain, Royals have the ability to create laws and even sentence people to execution (Must be convicted and proven guilty) Kings, Queens, Princes, Princesses, You know what i mean...
Related religion etc: Mostly Orpholist, Found in the mainland. Certain castles have different ranks (we'll establish this soon), Mainly English spoken as it is the mainland.
Related traits: Proud, Selfish, Sometimes cruel, Charismatic, well spoken, Sometimes dishonest and will use bribes to get far.

(Message me if you wish to become a Noble/Royal :) )


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