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[CREATION] > Create your animatronic

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message 1: by [deleted user] (new)

Be very detailed with your template and please explain everything about your animatronic please!!!


message 2: by [deleted user] (new)

Animatronic Creation Template – Revamped Fazbear Revival Entertainment

Animatronic Name:
(Full name or codename. Example: RX-07 “Vexx the Viper”)

Alias/Nickname:
(What staff or players call it. Example: “The Hissing One”)

Model Type:
(Classic, Toy, Funtime, Glamrock, Prototype, Revamped, Hybrid, or Experimental)

Assigned Role:
(Performer, Security, Technician, Lure, Entertainer, Janitor, or Secret Project)

Physical Description:

Height: (Exact or approximate)
Weight: (Optional)
Main Color Palette: (Primary and secondary colors, glowing accents, etc.)
Material Composition: (Metal, synthetic fur, silicone, carbon fiber, etc.)
Head Design: (Shape, jaw type, eye style, mouth movement, teeth details)
Torso & Limbs: (Armor plating, exposed wiring, hydraulic joints, etc.)
Hands/Claws: (Describe fingers, claws, or tools attached)
Feet/Legs: (Describe movement type—digitigrade, humanoid, mechanical)
Lighting Features: (Eye glow, chest light, LED patterns, etc.)
Damage/Decay: (Rust, cracks, burn marks, missing parts, etc.)
Unique Markings: (Logos, serial numbers, graffiti, blood stains, etc.)
Voice & Audio Design:

Voice Type: (Childlike, distorted, deep, whispery, glitchy, etc.)
Speech Pattern: (Calm, mocking, broken sentences, reversed words, etc.)
Sound Effects: (Static bursts, mechanical whirs, footsteps, laughter, etc.)
Signature Audio Cue: (A sound that signals its presence—music box, hum, hiss, etc.)
Behavior & AI Pattern:

Personality Simulation: (Friendly, deceptive, violent, curious, emotionless)
Movement Style: (Slow and deliberate, fast and erratic, teleporting, crawling)
Aggression Level: (Low, Medium, High, Unstable)
Primary Target: (Night guards, intruders, children, specific animatronics)
Hunting Method: (Ambush, stalking, distraction, mimicry, direct attack)
Idle Behavior: (What it does when inactive—twitching, humming, staring at cameras)
Assigned Location:
(Where it operates—Main Stage, Storage Room, Maintenance Hall, Kaxen’s Lab, etc.)

Activation Trigger:
(What wakes or activates it—motion, sound, time, power outage, voice command, etc.)

Special Ability / Mechanic:
(Unique gameplay or lore feature—glitching lights, cloning, sound mimicry, hallucination effect, etc.)

Backstory / Lore:
(Explain its creation, purpose, and connection to the Revival Project or Kaxen Afton. Include who built it, why it was made, and what went wrong. Mention any incidents or deaths linked to it.)

Malfunction Log:
(Describe known errors, system failures, or behavioral anomalies. Example: “Unit freezes when hearing children’s laughter.”)

Security Classification:
(Safe, Caution, Dangerous, Terminated, or Unknown)

Status:
(Active, Inactive, Missing, Destroyed, or Contained)

Quote / Catchphrase:
(A chilling or glitchy line it says. Example: “You can’t reboot what’s already dead.”)

Extra Notes:
(Any additional details—creator’s notes, secret codes, or hidden messages found in its files.)


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