Destiny : The Collapse discussion

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Information > Class Abilities/Weaponry

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message 1: by [deleted user] (last edited Apr 21, 2015 11:02AM) (new)

Destiny features three major character classes, each with their own specific upgrades, perks, and special abilities that allow the player to finely tune their individual characters to provide a different play style.

The Titan class is designed to be a "tank", with a focus on withstanding large amounts of damage to allow close quarters combat. The Titan's super, "Fist of Havoc", is a ground slamming attack that destroys all enemies in its radius. Its sub-class "Defender" offers the ability to generate a shield with its "Ward of Dawn" ability. The shield can also provide temporary stat bonuses to other players that step within it.

The Warlock class is designed as a spell-caster, with a larger focus on offensive abilities, recovery, and melee attacks that can reduce the cooldown time of its abilities. Its primary super, "Nova Bomb", is a high-powered grenade. Its sub-class "Sunsinger" features abilities based around the Solar elemental, with the "Radiance" super allowing the player to temporarily improve their statistics, or revive themselves if killed.

The Hunter class is designed with a focus on agility and mobility, including stat boosts that award accurate play, a throwing knife attack, the ability to upgrade to a triple jump, and the "Golden Gun" super—a high-powered pistol with limited ammo. Its sub-class "Bladedancer" has a heavier focus on close combat, offering an extended-range "Blink Strike", and an "Arc Blade" super with an optional invisibility skill.



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