Goodreads Librarians Group discussion
This topic is about
Akira, #1
Serieses!
>
Adding the books synopsis
date
newest »
newest »
Akira, #2: PursuitAs earth recovers from World War III, strange new events are shaping in Neo-Tokyo. A pursuit has begun. Its object is a wizened face child with incredible telekinetic powers and the mark Number 26 on his palm. He holds clues to something prized and feared. Something or someone called... AKIRA. Two pursuers are the mysterious girl, Kay, and her companion, Ryu. Opposing them are troops of a secret government force. Swept along is the rebellious young motorcycle gang leader, Kaneda. Attracted to Kay and angry with Number 26 for the injury of a friend, Kaneda becomes part of the violent cat-and-mouse game which leads into the city's sewer system and a showdown with two new players... The Colonel and Masaru, Number 27.
Akira, #3: Number 41!
Treads. Slowly intertwining. Coming together Twisting tighter The construction site for the coming Olympic games in post World War III Neo-Tokyo is rocked by an explosion, the work of anti-government rebels. In a secret government project controlled by the man known only as the Colonel, a wizen-faced child-woman awakens from a dream. Her dream is of someone called AKIRA. She dreams he will soon arise. On the streets, the young delinquent, Kaneda, object of government pursuit and rebel scrutiny, finds his authority over the motorcycle gang he leads suddenly challenged. The challenger is his friend, Tetsuo, who, following a mysterious highway accident, seems to be changing. Growing distant. Growing strange. Threads, Twisting, Tighter. Tighter until... something must break.
Akira, #4: King of Clowns
A new force moves through the post World War III city of Neo- Tokyo. A force dubbed Number 41 by the secret government agency monitoring his moves. Once he was a teenage motorcycle gang member named Tetsuo, but that was before a strange accident put him in the hands of the government and left him...changed. A power is growing in Tetsuo. It allows him to kill with a glance. Violently. Explosively. But the power also corrupts. It turns him against his best friend, Kaneda. It drives him to seek out the murderous Clown cycle gang, bitter rivals of his former friends. Yet for all his emerging power, Tetsuo is still only a shadow of something greater to come, a sleeping giant not yet awakened...AKIRA.
Akira, #5: Cycle Wars
War in the streets. Neo-Tokyo in the thirty-eighth year after World War III shakes with the thunder of careening motorcycles, rings with the clatter of brutal combat. With chains, with pipes, with the very machines they ride, members of the young fugitive Kaneda's motorcycle gang move to avenge themselves upon their ruthless rivals, the Clowns. But the Clowns have a new leader. Tetsuo. Once Kaneda called him a friend. Now everyone calls him a monster. Altered by forces he does not understand, Tetsuo has become a psychic powered giant. Yet for all his power, he teeters on the brink of madness, beyond control of even the mysterious government forces who helped place him on this path in the hope of countering someone even more deadly, even more threatening. Someone called...AKIRA.
Akira, #6: My Friend, My Enemy
Combat. In the warehouse district of post-World War III Neo-Tokyo, a showdown is taking place. Two young men, once friends, are engaged in a struggle to destroy each other. Kaneda, rebellious gang leader, has a magnum revolver plus his own wit and determination as weapons. Tetsuo, who recently took over the murderous Clown gang, has devastating psychic powers. He has already used them to kill, swiftly, explosively. Fueled by drugs and madness, he is ready to kill again. Hoping to save Kaneda in this unequal clash is Kay, agent of the underground resistance movement. Hoping to win over Tetsuo is the Colonel, head of a secret government project that needs the youth's paranormal power to control a much greater threat on the verge of awakening...AKIRA
Akira, #7: Prisoners and Players
Within one of 21st Century Neo-Tokyo's great city towers is a secret government project. Here, a volatile group of individuals is gathered. Most volatile of all is Tetsuo, haunted delinquent with murderous psychic power. The project's head, the Colonel, hopes Tetsuo can be used to counter an even greater threat... the as yet slumbering paranormal giant AKIRA. But three mutant children in the project sense impending doom in Tetsuo's presence. And two captives there the anti-government agent, Kay, and Tetsuo's former friend, Kaneda-would do anything to see Tetsuo never unleashes his power again. All of these individuals are prisoners in a deadly chain of events, players in a mounting game of earth-shattering consequence.
Akira, #8: Weapon of Vengeance
Chaos reigns in the secret government project run by the Colonel in 21st Century Neo-Tokyo. Two prisoners-Kay, young agent of the underground resistance, and Kaneda, vengeance driven leader of a teenage motorcycle gang-are on the loose in his skyscraper headquarters. His special team of mutant children are plotting on their own against Tetsuo, delinquent become psychic-powered killer. Once the Colonel's hope as a check against the greatest threat of all-the sleeping paranormal giant, AKIRA-Tetsuo is proving wild and uncontrollable, bent on a test of psychic might with the children arrayed against him. As this showdown begins, Kaneda and Kay will be wild cards...perhaps in destroying Tetsuo, perhaps in driving him to even greater acts of violence.
Akira, #9: Stalkers
Escape. Somewhere on the streets of Neo-Tokyo in the year 2030 the young psychic-powered killer, Tetsuo, roams free of the secret government project where he learned of one possessing even stronger paranormal abilities than his own... AKIRA. Tetsuo now knows where this mysterious being lies in cryogenic sleep and means to find him. Meanwhile the anti- government agent, Kay, and Tetsuo's former friend, Kaneda, are fighting their way out of the same project, hoping to overtake Tetsuo. They have the behind-the-scenes aid of three of the project's mutant children and an unexpected ally among their pursuers. But their escape, like Tetsuo's, can only send them stalking into an even greater, more ominous confrontation.
Akira, #10: The Awakening
Beneath the half finished Olympic Stadium, AKIRA sleeps, peaceful and oblivious, while above him rages a battle to see who will control his future. Tetsuo, a powerful paranormal, seeks to awaken Akira, to see just who this extraordinary being is. Fearful of the dire consequences of waking Akira, Kiyoko, a paranormal herself, has come to the aid of Kay, a member of the Resistance, by endowing Kay temporarily with psychic powers. Kay now races through the sewers of Neo-Tokyo with Kaneda, a "friend" of Tetsuo, hoping they will reach the Stadium first... While above ground, the Colonel, who is charged with controlling all paranormals, has marshalled the elite forces of the Army to stop Tetsuo-no matter what the cost.
Akira, #11: Akira Rising
AKIRA a small sleepy child awakens from a thirty-eight year long sleep. He stumbles hesitantly to the person who woke him-Tetsuo. From the chamber that has held Akira a deadly cold wave rushes forth flooding tunnels around the site. The cold extinguishes the life from all it touches, but it is only fitting justice for its victims are the ones who have helped keep Akira asleep...entombed...stealing a part of his life. Akira stumbles away from his almost tomb, seeking only the lovely warmth, following Tetsuo up to the bright blinding light of the sun. Across Neo-Tokyo the civilian defense claxon sounds, people scrambling for shelter. What do they fear? It is only a child waking from a nap...
Akira, #12: Enter Sakaki
Through Neo-Tokyo a web has been woven. The web is not silken gossamer, it is hard and cold-forged with a hundred lies, hardened with a thousand treacheries. One man, the Colonel, may have started it, but countless more have helped him weave it until it now reaches everywhere. One single tug from a child called Akira has started unravelling the web. Frantically, the weavers try to remake the strands to perpetuate their treachery-but to no avail. The old web is being swept away, a new web has been started. Akira has risen.
Akira, #13: Desperation
There is a shrill sound that fills the air and beats against the soul. It is the sound of panic that grips the terrified citizens of Neo-Tokyo. It is the sound of the caretaker robots who carry out their orders to "protect" regardless of who they destroy. It is the sound of gunfire that rattles against the asphalt as the struggle for who will control Akira rages. It is the sound of double speak shreaking against all logic as a government scrambles for high ground. It is sound and fury all for nothing against the power of Akira.
Akira, #14: Caught in the Middle
Is he really worth it? Is it worth the careers tossed aside in the headlong pursuit of perceived power? Is it worth the cost of exposing young paranormals to the force of martial law meted out by the army? Is it worth bringing down a government and ruining a brilliant military career with a coup d'état? Is it worth the mindless violence and the lives that it has extinguished? Who or what is Akira that so many have been willing to pay the price?
Akira, #15: Psychic Duel
If you listen you can hear it. Stop. Stand still. Listen. It is the sound of the city of Neo-Tokyo. It is not a living being but somehow it knows. It hears the gunfire, the cries of the wounded, the tattoo of running, scurrying feet. It knows that something is going to happen. So, the city holds its breath and waits. It remembers Akira. It knows.
Akira, #16:Unleashed
Akira, #17: Emperor of Chaos
The waters have receded from the city of Neo Tokyo revealing the wounds below. Once gleaming skyscrapers lean at dizzying angles, their jagged, pitted facades gaping stupified at the sky. In the canyons of these buildings, surrounded by their rubble, huddle the cold, the hungry, the hurt, the dying-and the countless dead. For the dazed people left in Neo-Tokyo it is a daily struggle just to survive. But there are a few who are trying to do more than just survive. There is the gentle Lady Mikayo who has thrown open her temple doors to those who seek refuge. And in the west there is talk of a god-like figure who tends to the hungry and has been seen healing the injured-the Emperor Akira.
Akira, #18: Amid the Ruins
The world outside is a world gone mad. Suddenly, horribly it is evident what the law of the jungle means-only the strongest, or the well armed, survive. In this insane landscape, Kay and Chiyoko struggle to survive and protect their charges-Kiyoko and Masaru. These two small para-normal children whose unusual abilities helped save the women's lives are now the victims of their own powers which have started to destroy them from within. However, Kiyoko does gasp out that Number 19 can help them. With grim determination, the women set out across the city. They know time is running out and they know they must find Number 19.
Akira, #19: To Save the ChildrenHeartbeats race in Neo-Tokyo this day, staccato rhythms that shape the lives of the city. It's a rhythm of unease, when Ryu attempts an alliance with a mysterious figure who may or may not be an American spy. It's a rhythm of madness, with the malevolent forces surrounding Akira eager to extend his empire. And it's a rhythm of hope, as Chiyoko and Kay fight to make their way to the safe refuge of Lady Miyako, the lives of the children Masaru and Kiyoko hanging in the balance....
Akira, #20: Revelations
Secrets whisper through Neo-Tokyo's shattered buildings, over and under its broken roadways. Secret alliances between Chiyoko and the Colonel, forged over the life of the child Kiyoko. Secrets passed back and forth between Lady Miyako and Tetsuo about the powers that stream through both of them. And always, the secrets within the unknowable mind of Akira, secrets awesome and terrible.
Akira, #21: The Rage and The Torment
Neo-Tokyo is not at war--but one would never know it from the battles that rage in the city. There is the Colonel, fighting for the lives of Chiyoko and Kiyoko. There is Tetsuo, facing off against the foreign warships positioned ominously off the coast. And there is the army of the Emperor Akira, marching on the temple of Lady Miyako, setting brother against brother in a conflict that looses the shattered city's hold on survival...and sends it spiraling down into a dark night of slaughter.
Akira, #22: Blood Siege
Amidst the chaos still roiling through Neo-Tokyo, Lady Miyako's temple was once a refuge, a place of comfort and healing for the troubled injured masses. Once...but no more-now it is a trap, four walls that allow no escape from Tetsuo's aide and the army he's assembled to advance his own power. The army drives forward ruthlessly, intent on seizing Kay and the psychic child, Masaru, crushing back Lady Miyako and her monks-modern weaponry against mental telepathy, the only common ground between the pool of red spreading out around them both....
Akira, #23: Akira's Rain
Power. Its touch, its taste, its feel-that is the order of the day in Neo-Tokyo. It is from the desire for power that Tetsuo's aide once more advances his army into the temple of Lady Miyako, eager for the secrets within. It is in the use of power that the Colonel unleashes his secret weapon-with devastating results. And it is for the meaning of power that Tetsuo is catapulted into a search for an understanding of his psychic abilities, a journey that takes him from the infinity of the stars to the deep recesses of his own soul...
Akira, #24: A Western Wind
The Thieve's Quarter of Neo-Tokyo becomes the backdrop for Kaneda to forge new unions with old friends...and old enemies. The cold light of an early dawn sets the stage for an uneasy alliance between Kay and the Colonel. And the mighty war machines of the superpowers are the setting for a meeting of the world's most brilliant minds, men and women united in a desperate effort to understand the mystery and power of Akira...while a world still remains in which to understand anything at all.
Akira, #25: Vision Underground
It begins with the sudden and mysterious quake that rocks Tokyo, the very Earth turning betrayer in a display of bullying might. It grows in a sweep of passion, sending Kay on a dangerous search for Chiyoko, with Kaneda in a no less harrowing pursuit of Kay. And it thunders out of control in the madness that drives a giant's blood soaked rampage.
They are all natural forces at play in the city this day, roiling and unpredictable powers battering the survivors from without and within. And like all natural forces, these are destined to run their course... and when they have, who can say what will remain?
Akira, #26 : Assassination Corps
The Emperor Akira sleeps on his throne, but there's no rest for a world still reeling under the impact of his terrible and awesome powers. No lull for the covert agents planning their secret battles on Neo-Tokyo's broken rooftops. No quiet for Kaneda and the Colonel fighting against howling madmen and thundering weapons fire. No peace aboard deadly warships playing host to baby-faced assassins come to do their governments' dirty work. Yes, Akira sleeps... but for the world, there's no calm against the storms he has set in motion.
Akira, #27: The Grand Convocation
The Great Tokyo Empire under Emperor Akira plans a grand convocation, a festive gala to be attended by one and all-for there's plenty to celebrate in Neo-Tokyo this day. Starvation in the ruins. The winds of war between the forces of the Emperor and Lady Miyako. The threat of a super power attack with bio-chemical weapons. And Tetsuo toying with the very fabric of the cosmos itself. Rejoice, indeed... for tomorrow may be even worse...
Akira, #28: Swept Away
A boy called Tetsuo telekinetically punches a quarter mile hole in the moon, wreaking havoc on a cosmic scale. Joker and his motorcycle gang race their bikes to outrun a vicious tidal wave-in the city's subway tunnels. Young lovers Kay and Kaneda share a gentle first kiss before setting off for the violent overthrow of a ruthless dictator. And nameless special forces troops dive into icy waters in a desperate last ditch assault to preserve life as we know it on the planet we call Earth.
Akira, #29: Ride to Revenge
Emperor Akira mercifully l sleeps, but the limitations of an increasingly barely human body wear on Tetsuo, the power within eager to escape his flesh. Ragged American troops begin what passes for an assault on the city of Neo-Tokyo, as duplicitous scientists, pushed to the edge, scheme agendas to undo the powerful forces in motion. And below the rubble, a desperate Kaneda and Joker arm themselves for a war they have no hope of winning and no way of avoiding.
The madness that passes for day-to-day in the Great Tokyo Empire has begun to take its toll on all... bringing each that much closer to the breaking point...
Akira, #30: Arms Race
Things are not what they seem. A massive warship transforms into an almost living thing, swallowing its crew and turning its terrible weapons of destruction against itself. A young boy named Tetsuo is horribly remade in flesh and mind by a power older than time. And an innocent girl named Kay plays host to a triumvirate of beings within her, wise and awesome forces that are the only hope of stopping the madness.
Things are not what the seem in Neo-Tokyo...as reality itself hangs by a thread...
Akira, #31: Stadium Show
Primal forces compete in Neo-Tokyo's Olympic stadium, raw genesis and ragged apocalypse vying for the devotion of a city's survivors and the attention of the entire world. Creation's champion is the anguished Tetsuo, flesh betraying his humanity to unnatural transformation and transcendence. Destruction's heroes range from the manic Kaneda and Kai, toy soldiers atop stolen war machines... to dire American troops, men fearful as boys in attacking the mighty Akira... to the grim Colonel, unleashing heavenly power in a reckless attempt to reclaim his old world from the new one he's helped set loose.
Choose your side...as if there are any winners in this deadly game.
Akira, #32: Class Reunion
Inside the roiling vapor of a deadly germ warfare cloud, weapons fire ferocious charges of lightning-like destruction, a hi-tech storm warning of the man-made tempest that continues to assail what's left of Neo-Tokyo. It rumbles deep and dark as American troops in bio-chemical warfare suits march ominously through shattered canyons that were once city streets. It flares bright with explosions of raw energy and telekinetic fury, former friends now turned adversaries competing in a most dangerous game of hunter and hunted. And at the storm's center, an eerily composed Tetsuo, his icy calm making him even more sinister.
Akira, #33: Strike from Space
From high above, Neo-Tokyo ceases to be a city of the living, becoming instead a target for the soon to be dead. American bombers drop terrible payloads toward the ravaged streets as weapon platforms dance at the edge of space, firing arcane rays of hi-tech destruction down on a battlefield of men and something more than man. From below, the telekinetic power that is Tetsuo rages to be unleashed anew, promising awesome revenge for this latest attack from nations fearful of the unknowable might that is Akira.
And trapped between the heavens and hell on earth, an anxious humanity all too aware of their own mortality
Akira, #34: Phantom Voices
The wagons have drawn into circles on the rubble strewn plain of Neo-Tokyo, those still surviving forging lines of defense to hold off the furies that rail against them all. Aboard an American warship, fighting men trade ordnance for escape in a desperate attempt to stay alive. Within the weakening ramparts of her temple, Lady Miyako shelters young children holding the secrets of powers older than time. Beneath the city's labyrinthine infrastructure, the berserker named Tetsuo struggles to hold himself together against attacks that tear at his body and soul.
A most terrible siege has set in across this metropolis-turned-battlefield...and the walls have started to crumble.
Akira, #35: Face to Face
Power is the name of the game of Neo-Tokyo, and God help any lost soul who gets in the way of the forces ravaging the future city. The mad Tetsuo turns on old friends, overwhelming with his raging energies and inhuman flesh. Backed into a corner, Lady Miyako must re-direct the psychic might of her followers from precious healing to desperate destruction. But it may finally be a military leader without a command who wins out this dark day, if the battered Colonel can find the strength to target a child Emperor named Akira...
...and do so simple a thing as pull a trigger.
Akira, #36: Miyako's Last Stand
The end is near, for the signs have come to pass; look, and you may see them, too. In a place dancing with stars, a young girl known as Kay commands a machine that spits down fire born in the sun. A triad of children hovers over the city of Neo-Tokyo, weaving strategies of extraordinary forces. The streets below rumble as mental energies collide with the physical, remaking a world. Cut off from her flock, a leader named Lady Miyako screams of salvation and sacrifice. And inside what was once a boy called Tetsuo, things sinister and spiritual battle for control of a human soul.
Akira, #37: Evolution
There are secrets deep within the human soul that are at once divinely wonderful...and insanely terrifying. Journey with Kaneda, a young biker-turned-warrior, as he plumbs the depths of mystery in Neo-Tokyo. Young children are coddled and nurtured before being fed to experiments that will open their minds to the power of the cosmos. A young boy named Tetsuo stands alone on an inner-city playground, searching for a friend, wary of dangerous gangs lurking in the shadows. Fierce energies tear at the fabric of reality to reveal the wondrous next step in man's evolution.
Akira, #38: The Final Chapter
This is where it all comes together-and threatens to tear the planet apart. Ground troops move into the wreckage, bringing supplies to cover the fact that they're here to take the city by force. In a world hammered by change, the military's only desire is a return to the status quo. But the citizens of Neo-Tokyo have tasted the future and they're not willing to step back without a fight. The war machines have been set loose against a ragtag army of rebels with little more than faith on its side. And the fate of a new empire hangs in the balance. Don't dare miss this thunderous conclusion to the Akira legend!



I've collated the back cover synopsis for all of the 38 volumes, if these could be added.
Akira, #1: The Highway
Beneath the half finished Olympic Stadium, AKIRA sleeps, peaceful and oblivious, while above him rages a battle to see who will control his future. Tetsuo, a powerful paranormal, seeks to awaken Akira, to see just who this extraordinary being is. Fearful of the dire consequences of waking Akira, Kiyoko, a paranormal herself, has come to the aid of Kay, a member of the Resistance, by endowing Kay temporarily with psychic powers. Kay now races through the sewers of Neo-Tokyo with Kaneda, a "friend" of Tetsuo, hoping they will reach the Stadium first... While above ground, the Colonel, who is charged with controlling all paranormals, has marshalled the elite forces of the Army to stop Tetsuo-no matter what the cost.
I have collated the rest of the volumes synopsis' but there are too many characters to fit in the text box.