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Gifted Humans Roleplay > Gifted Humans Powers

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message 1: by Sephiroth, Poke me on forums if need me, overwhelmed by school (last edited Jan 13, 2010 12:32PM) (new)

Sephiroth (Cinderbolt) | 1199 comments Mod
I was bored and this was another one of my (awesome yet sometimes useless) ideas. It's for anyone who wants to add powers to a charrie, or who wants to make a charrie and has no clue what powers to give it.

Major Elemental Control(Fire, Water, Wind, Earth, Lightning): Water beats fire, Lightning beats water, etc....
Elemental Light(Sora) The manipulation of the elements in the formof light.

Minor Elemental Control(Cold, Heat, Wet, etc.): Things like minor changes in weather.

Shapeshifting(the ability to transform into any, some, or just one animal(s).): Transform into another creature.

Omniscience(The ability to teleport anywhere at any given time to any place. Also grants the ability to be in many places at once.): Major teleportation ability. Differs from teleportation in the fact that teleportation can only transport you, not allow you to be in many places at the same time.

Time/Spacial Manipulation(The abilty to control time and/or space): Stop/Fastforward time, break space apart.

Imaginism(Unique to Meadra right now)(The abilty to use all powers at any given time.): The use of any power.

Gift of Learning(Unique to Jayseph right now)(The ability to learn any power.: Can learnany and all powers.

Nature(So far, only Myst and Jayseph have this power)(One IS nature, in the sense that these spirits are a piece of nature. Myst and Jayseph are excellent examples.): One IS a part of nature; you are not so much alive as you are an ageless nature spirit.

Flight(The ability to fly.): The ability fly with or without wings.

Telepathy/telekinesis(The ability to communicate mind-to-mind and the ability to move objects with one's mind.): Speaking between minds and moving objects without physical effort.

Healing(The ability to heal oneself or others.): Healing, used in tandem with fire, water, or earth, as these are the healing elements.

Animal Connections( The ability to communicate with animals.): Being able to speak, mentally or physiaclly, with animals.

Hypersensitivity( The condition in which one's senses are far more acute than other people's (Gifted and not) senses.): Hearing and the other four senses are more acute than other's senses.

Werewolf ( The ability to transform into a werewolf.): The ability to transform into a wolflike creature.

Psychic Power(s) (The ability to use one's mind as a source of power.): Psychic manipultaion.Often includes telepathy and teekinesis.

Magic ( The ability to use magic.): The manipulation of anything magic. Elementalmagic is the most commonly seen.

Spirit Communication (In general, the ability to communicate with spirits.): Communication with spirits and the like.

Aura Seeking (The ability to seek out or feel something's aura.): The ability to find or locate someone or something by feeling only for their aura.

Prophecy (The skill of being able to give prophecies.): The ability to give and recieve prophecies.

* War Wolf (A form of shifting into a wolf that is built entirely for war.) Generally around six feet at the shoulder and covered in iron armor half an inch thick. Attainable by any shifter, but that shifter has to have mastered all elemental magics. Takes training. They weigh around a ton and half for males, a ton for females.

Okay, that's all I can think of right now. Here's something else:

It has been more or less revealed that the forest is split between Myst and Jayseph. Myst controls the Immense Forested Lower Plateau that includes the castle on his territory and the Northern Barren Cliffs. Jayseph is the nature spirit of The Southern Plains and the Small Upper Ridges.


message 2: by Sephiroth, Poke me on forums if need me, overwhelmed by school (new)

Sephiroth (Cinderbolt) | 1199 comments Mod
Okay, the elemental weaknesses are as follows:

Earth(aka Gaia): Weak to Thunder
Fire: Weak to water; neutralized by Earth.
Water: Weak to Earth, Thunder(thunder used against water generally causes electrocution.)
Wind: Weak to water
Thunder: Weak to Fire; Neutralized by Earth.



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