The Ministry of Peculiar Occurrences discussion
Where DO we build the giant robots?
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After all, who would notice one extra zeppelin shed at an airfield?

Especially if one were to post a sign that clearly stated in large friendly letters: "This is not a giant robot shed"

Especially if one were to post a sign that clearly stated in large friendly letters: "This is not a giant robot shed""
Exactly! And no one will notice that the zeppelins fly in and don't come out because I'm using the metal parts to make the robots and the cloth parts to make their pants.
Seriously, who wants their robots running around without pants? It is most ungentlemanly!


"Welcome to Giant Robot Foundry Works! What do we make here? Um... ah... teacups. Yes. Um. Brass teacups. The latest thing."
Doc

I rather favor railway yards, large buildings are ubiquitous and tis much easier to bring in bulk shipments.




Yes, and shipyard also solves the transport issue. Why waste space with flight mechanisms or subject your creation to disaster with an airship that can be shot down? A rusty innocuous cargo hauler is all you need.

Certainly. It's a standard bolt-on accessory.
Doc

Yes, but do be careful as it often voids the factory warranty.




Yes, but do be careful as it often voids the factory warranty."
Voiding a warranty is the first thing you learn in mad scientist school. If you haven't voided it, you haven't done villainy.

Unfortunately those Do Gooder types can sniff that scam a mile away and you'd spend all of your time shooing them away. However the "build a giant robot at the giant robot factory" ploy, well, it's like a cloaking device to Dudley Do-Right. He won't think a thing of it until one of his sidekicks get wise. Then there's the obligatory kidnapping of the Penelope Pureheart, the Rescue and the subsequent destruction of your work. So kill the sidekick first!
Doc