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Warehouse 14
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Positions:
Warehouse Director (1) [With special permission only. Must have previous knowledge of the show.] - The director of the Warehouse program.
Warehouse Caretaker (1) [With special permission only. Must have previous knowledge of the show.] - The agent who has a form of symbiotic connection to the current incarnation of the Warehouse.
Warehouse Supervisor (1) [With special permission only. Must have previous knowledge of the show.] (50+)
Warehouse Guardian (1) - A person, typically a Regent, that wears the Remati Shackle to ensure the survival of the Warehouse. (35+)
Warehouse Physician (1) - (28+)
Warehouse Regents (8) - The executive board of the Warehouse. They are usually a former Warehouse agent that was affected in someway by an artifact, and that they are maybe even superhuman. (35+)
Warehouse Agents (5) - Work for the Secret Service, though they are assigned to the Warehouse. (28+)
Warehouse Associates (?) - Ex. The owner of the bed and breakfast, and the Regents' couriers. (28+)
Warehouse Director (1) [With special permission only. Must have previous knowledge of the show.] - The director of the Warehouse program.
Warehouse Caretaker (1) [With special permission only. Must have previous knowledge of the show.] - The agent who has a form of symbiotic connection to the current incarnation of the Warehouse.
Warehouse Supervisor (1) [With special permission only. Must have previous knowledge of the show.] (50+)
Warehouse Guardian (1) - A person, typically a Regent, that wears the Remati Shackle to ensure the survival of the Warehouse. (35+)
Warehouse Physician (1) - (28+)
Warehouse Regents (8) - The executive board of the Warehouse. They are usually a former Warehouse agent that was affected in someway by an artifact, and that they are maybe even superhuman. (35+)
Warehouse Agents (5) - Work for the Secret Service, though they are assigned to the Warehouse. (28+)
Warehouse Associates (?) - Ex. The owner of the bed and breakfast, and the Regents' couriers. (28+)
We can do either, but it might be easier to start off with the agents as agents. Perhaps when they've just arrived at the Warehouse?
I'd say already recruited but new to the Warehouse itself. I'm getting ready to make a comedy relief Caretaker.... XD
...Partially my fault, me thinks. I'm going to be in the States tomorrow, and I'll be able to have Matias up by Saturday afternoon. Sorry ;-;
Thank you, Mason! Yes, good thinking. (Alphas is open, just so you all know. If I need to start that, I can, but it is there.) This will open... Saturday at the latest. So in three days. Limited characters can be made after we start, but not that many, so if any of you want to make any more characters, please make them now.
Oh...! There's lots of options/possibilities, but y'all can brainstorm on that. What do you want it to be?



Our version:
Warehouse 13 was shut down one year ago after a horrible catastrophe that ruined the stability of the Warehouse, causing all of the artifacts to become active and the majority to disappear from the Warehouse... It was a mess. Now, with the artifacts of Warehouse 13 spread around the world, it is up to the Agents of Warehouse 14 to 'bag and tag' them, find them and bring them back to the new Warehouse.
Warehouse 14 is located in the Tetons of Wyoming. All agents live in a Warehouse-run "bed and breakfast" in Alta, Wyoming. It took a year to be properly set up and find suitable agents. The Warehouse is a massive, top-secret storage facility in South Dakota that houses supernatural artifacts, mysterious relics, and supernatural souvenirs collected by the U.S. Government.