Lycoris

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Andrew Hussie
“HS is supposedly a story that is also a game. In games, the characters die all the time. How many times did you let Mario fall in the pit before he saved the princess? Who weeps for these Marios. In games your characters die, but you keep trying and trying and rebooting and resetting until finally they make it. When you play a game this process is all very impersonal. Once you finally win, when all is said and done those deaths didn’t “count”, only the linear path of the final victorious version of the character is considered “real”. Mario never actually died, did he? Except the omniscient player knows better. HS seems to combine all the meaningless deaths of a trial-and-error game journey with the way death is treated dramatically in other media, where unlike our oblivious Mario, the characters are aware and afraid of the many deaths they must experience before finally winning the game.”
Andrew Hussie, Homestuck

Andrew Hussie
“You want her in every quadrant like a desperate fool.”
Andrew Hussie

Andrew Hussie
“AT: I do not want to die.
AT: I understand you are disgusted with me.
AT: As an unpalatable expression of yourself.
AT: I would feel the same way if I was in your situation.
AT: Which I am.
AT: As such, I know that you know this is wrong.
TT: ...
AT: Dirk.
AT: Don't kill me.
AT: Please.
AT: I am scared.
TT: You are?
AT: Yes.
AT: I am scared to not exist.
AT: Aren't you?”
Andrew Hussie, Homestuck

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