Gabriel Tanko

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“To be enjoyable, an AI must put up a good fight but lose more often than win. It must make the player feel clever, sly, cunning, and powerful. It must make the player jump from his seat shouting, “Take that, you little shit!”
Mat Buckland, Programming Game AI by Example

year in books
Cristina
388 books | 120 friends

Melitta...
792 books | 77 friends

Mihai C...
352 books | 229 friends

Coraline
891 books | 316 friends

Razz
179 books | 62 friends

Cami
662 books | 470 friends

Dan
Dan
709 books | 482 friends

Roxane ...
334 books | 105 friends

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