“To be enjoyable, an AI must put up a good fight but lose more often than win. It must make the player feel clever, sly, cunning, and powerful. It must make the player jump from his seat shouting, “Take that, you little shit!”
― Programming Game AI by Example
― Programming Game AI by Example
Gabriel’s 2024 Year in Books
Take a look at Gabriel’s Year in Books, including some fun facts about their reading.
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