Gabriel Tanko

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“To be enjoyable, an AI must put up a good fight but lose more often than win. It must make the player feel clever, sly, cunning, and powerful. It must make the player jump from his seat shouting, “Take that, you little shit!”
Mat Buckland, Programming Game AI by Example

year in books
Coraline
904 books | 316 friends

Roxane ...
373 books | 106 friends

Cosmin ...
28 books | 546 friends

Cristina
405 books | 120 friends

Melitta...
900 books | 78 friends

Cami
670 books | 470 friends

Razz
183 books | 62 friends

Dan
Dan
709 books | 481 friends

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