Becca Sheehan

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On Tyranny: Twent...
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Apr 20, 2026 05:13AM

 
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Taylor Jenkins Reid
“who cares what word you use? Some aunts are completely irrelevant, and some aunts have been there since the day their niece was born. I had one grandmother I never saw and one who, when she died, I cried for three days. The word isn’t what matters. It’s the specific relationship. You love that kid more than anything on this planet.”
Taylor Jenkins Reid, Atmosphere

Taylor Jenkins Reid
“Happiness is so hard to come by. I don’t understand why anyone would begrudge anyone else for managing to find some of it.”
Taylor Jenkins Reid, Atmosphere

“The creative power of the oppressed will always exceed that of the oppressor, because it is the oppressed who must exercise creativity to navigate and survive a world that is set against them.”
Kelly Hayes, Let This Radicalize You: Organizing and the Revolution of Reciprocal Care

Taylor Jenkins Reid
“Bravery, Joan suspected, is almost always a lie. Courage is all we have.”
Taylor Jenkins Reid, Atmosphere

Gabrielle Zevin
“When they had been deciding what to call their company all those years ago, Marx had argued for calling it Tomorrow Games, a name Sam and Sadie instantly rejected as "too soft." Marx explained that the name referenced his favorite speech in Shakespeare, and that it wasn't soft at all.
"Do you have any ideas that aren't from Shakespeare?" Sadie said.
To make his case, Marx jumped up on a kitchen chair and recited the "Tomorrow" speech for them, which he knew by heart:


Tomorrow, and tomorrow, and tomorrow,
Creeps in this petty pace from day to day,
To the last syllable of recorded time;
And all our yesterdays have lighted fools
The way to dusty death. Out, out, brief candle!
Life's but a walking shadow, a poor player,
That struts and frets his hour upon the stage,
And then is heard no more. It is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.


"That's bleak," Sadie said.
"Why start a game company? Let's go kill ourselves," Sam joked.
"Also," Sadie said, "What does any of that have to do with games?"
"Isn't it obvious?" Marx said.
It was not obvious to Sam or to Sadie.
"What is a game?" Marx said. "It's tomorrow, and tomorrow, and tomorrow. It's the possibility of infinite rebirth, infinite redemption. The idea that if you keep playing, you could win. No loss is permanent, because nothing is permanent, ever."
"Nice try, handsome," Sadie said. "Next.”
Gabrielle Zevin, Tomorrow, and Tomorrow, and Tomorrow

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