Jennifer Guindon
https://www.goodreads.com/deepblueskies
“In the last few years, making things more usable has become almost everybody’s responsibility. Visual designers and developers now often find themselves doing things like interaction design (deciding what happens next when the user clicks, taps, or swipes) and information architecture (figuring out how everything should be organized). I”
― Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability
― Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability
“If something requires a large investment of time—or looks like it will—it’s less likely to be used.”
― Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability
― Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability
“Nothing important should ever be more than two clicks away”
― Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability
― Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability
“The name of the page will match the words I clicked to get there. In”
― Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability
― Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability
“Designers love subtle cues, because subtlety is one of the traits of sophisticated design. But Web users are
generally in such a hurry that they routinely miss subtle cues.”
― Don't Make Me Think: A Common Sense Approach to Web Usability
generally in such a hurry that they routinely miss subtle cues.”
― Don't Make Me Think: A Common Sense Approach to Web Usability
Jennifer’s 2025 Year in Books
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