Jennifer Guindon
https://www.goodreads.com/deepblueskies
“In the last few years, making things more usable has become almost everybody’s responsibility. Visual designers and developers now often find themselves doing things like interaction design (deciding what happens next when the user clicks, taps, or swipes) and information architecture (figuring out how everything should be organized). I”
― Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability
― Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability
“Designers love subtle cues, because subtlety is one of the traits of sophisticated design. But Web users are
generally in such a hurry that they routinely miss subtle cues.”
― Don't Make Me Think: A Common Sense Approach to Web Usability
generally in such a hurry that they routinely miss subtle cues.”
― Don't Make Me Think: A Common Sense Approach to Web Usability
“If you want a great site, you’ve got to test. After you’ve worked on a site for even a few weeks, you can’t see it freshly anymore. You know too much. The only way to find out if it really works is to test it.”
― Don't Make Me Think: A Common Sense Approach to Web Usability
― Don't Make Me Think: A Common Sense Approach to Web Usability
“Your primary role should be to share what you know, not to tell people how things should be done.”
― Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability
― Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability
“Get rid of half the words on each page, then get rid of half of what’s left.”
― Don't Make Me Think: A Common Sense Approach to Web Usability
― Don't Make Me Think: A Common Sense Approach to Web Usability
Jennifer’s 2025 Year in Books
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