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“I have an apple that thinks its a pear. And a bun that thinks it’s a cat. And a lettuce that thinks its a lettuce."
"It’s a clever lettuce, then."
"Hardly," she said with a delicate snort. "Why would anything clever think it’s a lettuce?"
"Even if it is a lettuce?" I asked.
"Especially then," she said. "Bad enough to be a lettuce. How awful to think you are a lettuce too.”
― The Wise Man's Fear
"It’s a clever lettuce, then."
"Hardly," she said with a delicate snort. "Why would anything clever think it’s a lettuce?"
"Even if it is a lettuce?" I asked.
"Especially then," she said. "Bad enough to be a lettuce. How awful to think you are a lettuce too.”
― The Wise Man's Fear
“Curiouser and curiouser!” Cried Alice (she was so much surprised, that for the moment she quite forgot how to speak good English).”
― Alice’s Adventures in Wonderland / Through the Looking-Glass
― Alice’s Adventures in Wonderland / Through the Looking-Glass
“Perhaps the greatest faculty our minds possess is the ability to cope with pain. Classic thinking teaches us of the four doors of the mind, which everyone moves through according to their need.
First is the door of sleep. Sleep offers us a retreat from the world and all its pain. Sleep marks passing time, giving us distance from the things that have hurt us. When a person is wounded they will often fall unconscious. Similarly, someone who hears traumatic news will often swoon or faint. This is the mind's way of protecting itself from pain by stepping through the first door.
Second is the door of forgetting. Some wounds are too deep to heal, or too deep to heal quickly. In addition, many memories are simply painful, and there is no healing to be done. The saying 'time heals all wounds' is false. Time heals most wounds. The rest are hidden behind this door.
Third is the door of madness. There are times when the mind is dealt such a blow it hides itself in insanity. While this may not seem beneficial, it is. There are times when reality is nothing but pain, and to escape that pain the mind must leave reality behind.
Last is the door of death. The final resort. Nothing can hurt us after we are dead, or so we have been told.”
― The Name of the Wind
First is the door of sleep. Sleep offers us a retreat from the world and all its pain. Sleep marks passing time, giving us distance from the things that have hurt us. When a person is wounded they will often fall unconscious. Similarly, someone who hears traumatic news will often swoon or faint. This is the mind's way of protecting itself from pain by stepping through the first door.
Second is the door of forgetting. Some wounds are too deep to heal, or too deep to heal quickly. In addition, many memories are simply painful, and there is no healing to be done. The saying 'time heals all wounds' is false. Time heals most wounds. The rest are hidden behind this door.
Third is the door of madness. There are times when the mind is dealt such a blow it hides itself in insanity. While this may not seem beneficial, it is. There are times when reality is nothing but pain, and to escape that pain the mind must leave reality behind.
Last is the door of death. The final resort. Nothing can hurt us after we are dead, or so we have been told.”
― The Name of the Wind
“It had flaws, but what does that matter when it comes to matters of the heart? We love what we love. Reason does not enter into it. In many ways, unwise love is the truest love. Anyone can love a thing because. That's as easy as putting a penny in your pocket. But to love something despite. To know the flaws and love them too. That is rare and pure and perfect.”
― The Wise Man's Fear
― The Wise Man's Fear
“The only way that we can live, is if we grow. The only way that we can grow is if we change. The only way that we can change is if we learn. The only way we can learn is if we are exposed. And the only way that we can become exposed is if we throw ourselves out into the open. Do it. Throw yourself.”
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Sci-fi and Heroic Fantasy
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A place for those who walk the green forests of Middle Earth, cross the pale sands of Arrakis, sail the blue waters of Earthsea, slip among the shadow ...more
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