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Erin
Erin is 39% done with The Mobile Frontier: A Guide for Designing Mobile Experiences
Chapter 4: Nice discussion of environment... not only what it is but how to research user wants and design for those
Apr 08, 2013 03:40PM Add a comment
The Mobile Frontier: A Guide for Designing Mobile Experiences

Erin
Erin is 35% done with The Mobile Frontier: A Guide for Designing Mobile Experiences
The three keys to creating a coherent experience are:
1) Identifying the primary use cases for each device.
2)Optimizing the design of each experience to map to those use cases.
3) Maintaining a unified design language (visual and interaction) that scales across a variety of devices.
Apr 08, 2013 03:39PM Add a comment
The Mobile Frontier: A Guide for Designing Mobile Experiences

Erin
Erin added a status update
Putting together my hugo nominations. The husband is being incredibly helpful with the graphic novel and professional artist nominations.
Feb 04, 2013 03:06PM Add a comment

Erin
Erin is 28% done with The Mobile Frontier: A Guide for Designing Mobile Experiences
Chapter 3: Good discussion of mobile context and designing for mobile context.
Jan 14, 2013 04:59PM Add a comment
The Mobile Frontier: A Guide for Designing Mobile Experiences

Erin
Erin is on page 39 of 280 of The Mobile Frontier: A Guide for Designing Mobile Experiences
Ch 2 had some good discussion of where interface has been, where it is, and where it could be going. Not sure I agree that NUI will supplant GUI...
Aug 11, 2012 01:04AM Add a comment
The Mobile Frontier: A Guide for Designing Mobile Experiences

Erin
Erin is on page 60 of 223 of Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences
Gist: Our mood affects our ability to solve problems and make associations.
Oct 06, 2011 11:47AM Add a comment
Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences

Erin
Erin is on page 19 of 223 of Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences
"Design choices influces perceptions, elicit different responses, and affect a person's ability to complete a task."
Oct 03, 2011 10:31AM Add a comment
Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences

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