AI Game Engine Programming > Editions
by Brian Schwab First published September 2004
Published September 1st 2004
by Charles River Media
1, Paperback, 594 pages
Published January 1st 2008
by Charles River Media
2, Paperback, 710 pages
Published December 22nd 2008
by Course Technology PTR
2, Kindle Edition, 738 pages
Published August 24th 2009
by Charles River Media
2, Kindle Edition, 736 pages
Published
by Charles River Media
Paperback, 0 pages
Published
by Cengage Learning
Paperback, 0 pages
Published
by Charles River Media
Mass Market Paperback, 0 pages







