Procedural Content Generation in Games > Editions

by Noor Shaker

Procedural Content Generation in Games
Unknown Binding, 235 pages
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ASIN:
B0DTWF88F1
Average rating:
3.81 (32 ratings)
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Procedural Content Generation in Games (Computational Synthesis and Creative Systems)
Published October 26th 2016 by Springer
1st ed. 2016, Hardcover, 253 pages
Author(s):
ISBN:
9783319427140 (ISBN10: 3319427148)
ASIN:
3319427148
Edition language:
English
Average rating:
4.67 (6 ratings)
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Procedural Content Generation in Games (Computational Synthesis and Creative Systems)
Published October 18th 2016 by Springer
1st ed. 2016, Kindle Edition, 253 pages
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ISBN:
9783319427164 (ISBN10: 3319427164)
ASIN:
B01N0M2WYN
Edition language:
English
Average rating:
5.00 (2 ratings)
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Procedural Content Generation in Games (Computational Synthesis and Creative Systems)
Published June 28th 2018 by Springer
Softcover reprint of the original 1st ed. 2016, Paperback, 253 pages
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ISBN:
9783319826431 (ISBN10: 3319826433)
ASIN:
3319826433
Edition language:
English
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0.0 (0 ratings)
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Procedural Content Generation in Games (Computational Synthesis and Creative Systems)
Published October 18th 2016 by Springer
Kindle Edition
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ASIN:
B0DF4XPYTG
Edition language:
English
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0.0 (0 ratings)
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Procedural Content Generation in Games
Published October 24th 2016 by Springer
Paperback, 256 pages
Author(s):
ISBN:
9783319427157 (ISBN10: 3319427156)
ASIN:
3319427156
Edition language:
English
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