|
Tabletop: Analog Game Design
by
3.53 avg rating — 91 ratings
—
published
2011
—
3 editions
|
|
|
Well Played 1.0: Video Games, Value and Meaning
by
3.54 avg rating — 56 ratings
—
published
2009
—
3 editions
|
|
|
Well Played 2.0: Video Games, Value and Meaning
by
3.60 avg rating — 43 ratings
—
published
2010
—
2 editions
|
|
|
Space Time Play: Computer Games, Architecture and Urbanism: The Next Level
by
3.70 avg rating — 33 ratings
—
published
2007
—
2 editions
|
|
|
Well Played 3.0: Video Games, Value and Meaning (Well Played Series, #3)
by
3.55 avg rating — 22 ratings
—
published
2011
—
2 editions
|
|
|
Beyond Fun: Serious Games and Media
by
3.75 avg rating — 16 ratings
—
published
2008
—
4 editions
|
|
|
stories in between: narratives and mediums @ play
by
3.08 avg rating — 13 ratings
—
published
2008
—
4 editions
|
|
|
Cross-Media Communications: an Introduction to the Art of Creating Integrated Media Experiences
by
3.75 avg rating — 8 ratings
—
published
2010
—
6 editions
|
|
|
Creative Chaos: Learning Lessons on Inclusion & Innovation
by
4.33 avg rating — 3 ratings
|
|
|
Creative Chaos
by
|
|
|
Second Generation E-learning: Serious Media
by
really liked it 4.00 avg rating — 1 rating
—
published
2005
—
2 editions
|
|
|
Well Played Retrospective: The Past, Pandemic and Future of Video Games, Value and Meaning
by
liked it 3.00 avg rating — 1 rating
|
|
|
Second Generation E-Learning: Serious Games. on the Horizon, Volume 12, Issue 1.
by
did not like it 1.00 avg rating — 1 rating
—
published
2004
|
|
|
BLOOD & ASH: THE BLOODWEAVER SAGA
by
|
|
|
Creative Chaos (2nd Edition): Learning Lessons on Inclusion & Innovation | Making the Magic
by
0.00 avg rating — 0 ratings
|
|
|
Creative Chaos (1st Edition): Learning Lessons on Inclusion & Innovation | Making the Magic
by
0.00 avg rating — 0 ratings
|
|
|
Well Played 2.0: Games, Value and Meaning
by
|
|
|
Creative Chaos: Lessons Learned on Inclusion & Innovation
by
0.00 avg rating — 0 ratings
|
|
|
Well Played 3.0: Games, Value and Meaning
by
|
|
|
Well Played 1.0: Games, Value and Meaning
by
|
|
|
Cross-Media Communications: An Introduction to the Art of Creating Integrated Media Experiences
by
|
|
|
Well Played Retrospective: The Past, Pandemic and Future of Video Games, Value and Meaning
by
0.00 avg rating — 0 ratings
|
|
|
Well Played For the Love of Games
by
|
|
|
Well Played Retrospective: The Past, Pandemic and Future of Video Games, Value and Meaning
by
0.00 avg rating — 0 ratings
|
|
|
Physics Is Still Your Friend: World of Goo @ 10
by
|
|
|
Well Played: volume 1 number 3 2012
by
0.00 avg rating — 0 ratings
|
|
|
Well Played: volume 1 number 1 2011
by
0.00 avg rating — 0 ratings
|
|
|
Well Played: volume 1 number 2 2012
by
0.00 avg rating — 0 ratings
|
|
|
Well Played Retrospective: The Past, Pandemic and Future of Video Games, Value and Meaning
by
0.00 avg rating — 0 ratings
|
|
|
Layer Formation and Thermal Performance: Gel Thermal Interfaces and Underfills: Basic Experimental and Modeling Techniques Applied to Contemporary Problems in Electronics Packaging
by
|
|
* Note: these are all the books on Goodreads for this author. To add more books,
click here.