Drew Davidson
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Tabletop: Analog Game Design
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published
2011
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3 editions
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Well Played 1.0: Video Games, Value and Meaning
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published
2009
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3 editions
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Well Played 2.0: Video Games, Value and Meaning
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published
2010
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2 editions
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Space Time Play: Computer Games, Architecture and Urbanism: The Next Level
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published
2007
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2 editions
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Well Played 3.0: Video Games, Value and Meaning (Well Played Series, #3)
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published
2011
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2 editions
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Beyond Fun: Serious Games and Media
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published
2008
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4 editions
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stories in between: narratives and mediums @ play
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published
2008
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4 editions
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Cross-Media Communications: an Introduction to the Art of Creating Integrated Media Experiences
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published
2010
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6 editions
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Creative Chaos: Learning Lessons on Inclusion & Innovation
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Creative Chaos
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