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“It’s the dilemma of any job working for ‘the man’: do poorly, and you’re out of a job; do well, and get loads more work dropped on you. I think you can handle”
― Core Retribution
― Core Retribution
“You don’t know what’s possible unless you push yourself to be more, encourage the people near you to be the best they can be, and discover all of the potential out in the world. You might be surprised at what you are capable of when stretching past your pre-conceived limits.”
― Dungeon of Chance: Even Odds
― Dungeon of Chance: Even Odds
“how”
― Dungeon Crafting Series #4-6
― Dungeon Crafting Series #4-6
“extreme”
― Dungeon of Chance: All-In
― Dungeon of Chance: All-In
“They were all essentially creatures with humanoid features, similarly to how the Gnoll was part hyena and part Human. The Satyrs were part goat; Harpies were part bird; Werewolves were, obviously, part wolf; Minotaurs were part bull; Kobolds were part dragonoid; Kitsune, part fox; Lizardmen were part lizard; Ratunda were small rat-like creatures that walked on two feet; Ursino were part bear; Pachyds had elephant in them; and, regretfully, Slothar were part sloth.”
― Two Choices
― Two Choices
“Canines The Canine family includes domesticated dog species, foxes, jackals, coyotes, and wolves. Cost Range (Level 1): 2 - 250 DF Control Requirement (Level 1): 1 - 20 Creation Time (Level 1): 3 - 90 Minutes Equipment: N/A Physical Attack: 0 - 6 Ranged Attack: 0 Physical Defense: 1 - 5 Ranged Defense: 1 - 3 Elemental Resistance: Dependent upon Variants Specials: Bonus to sensing those hidden by invisibility spells and effects”
― The Dungeon Fairy
― The Dungeon Fairy
“tahn”
― Corrupted Time
― Corrupted Time
“Hmm…Righteous Anger…that’s not something you see every day in a Dungeon Core. Or ever, for that matter. If you’re indeed telling the truth, you shouldn’t even be here. The Creator only makes contracts with those that deserve to be imprisoned in a Core – like murderers and rapists. Also, while female Dungeon Cores aren’t exactly unknown, they are few and far between.”
― The Crafter's Dungeon
― The Crafter's Dungeon
“Affects target bodies weighing up to 1,000 lbs.”
― Aetheric InFusion
― Aetheric InFusion
“Enchantment – Trap Specialization Enchantment traps are for the most part non-lethal, but when used in conjunction with other traps and dungeon creatures, they can be highly effective. Examples of Enchantment-based traps include ones that can augment physical capabilities for a limited time, to other status-inflicting ones such as blindness, exhaustion, confusion, fear, rage, dizziness, and even extreme hunger. Specialization Benefits: Enchantment-based traps require 60% less Dungeon Force to create Enchantment-based traps require 75% less Dungeon Force to replace when used”
― The Dungeon Fairy
― The Dungeon Fairy
“Special Characteristics (Choose up to 3) [Partial List] Available Special Characteristic Points (SCP): 0 Special Characteristics Value Cost (SCP) Access all known Variants for available dungeon creatures All 1100 ---------------- -------- -------- All creatures are reduced in Level (cannot be less than 1) 10 -450 Core Improvement Points are reduced when earned 95% -600”
― The Dungeon Fairy
― The Dungeon Fairy
“Because I’m the only Dungeon Fairy that has taught a Dungeon Core that had access to more than three elements. Only once in our history has a Core had access to all of the basic elements of Air, Earth, Fire, and Water – and it almost destroyed an entire race.”
― The Crafter's Dungeon
― The Crafter's Dungeon
“Weak Healing (Channeled): Creates a connection between the caster and a target that continuously channels healing energy. Healing Rate: 1 Health per second Number of Targets: 1 Range: 20 feet Casting Time: 2 seconds Mana Cost: 1 per second (while channeled)”
― Unexpected Healer
― Unexpected Healer
“Defender The Defender Specialization Class is for Raiders that prefer an unbreakable defense over offense. Taking advantage of strong, durable armor and an increase in natural resistances makes the Defender a tough nut to crack, and the Class is perfect for those who prefer defending the members of their group rather than inflicting damage. Physical Attack is halved, while Physical, Ranged, and Magical Defense is doubled; all Resistances are boosted by a small amount, though they can be increased at a much faster rate than almost any other Class. Further advancements in this Specialization Class can add Magical effects to heighten defense, as well as focusing enemy attacks on the Defender.”
― Four Days
― Four Days
“Wow. I’m actually surprised you aren’t insane; 252 years is a long time to be by yourself with only your thoughts to support you.”
― The Crafter's Dungeon
― The Crafter's Dungeon
“The Forest Environment allows the creation of soil, trees, ferns, shrubs, lichen, moss, and a few wildflowers within the dungeon. Access Costs: Soil: 2 DF per cubic foot Trees: 10 – 100 DF depending upon size Ferns: 5 – 20 DF depending upon size Shrubs: 3 – 15 DF depending upon size Lichen: 2 – 10 DF depending upon size Moss: 2 – 10 DF depending upon size Wildflowers: 1 – 5 DF depending upon size”
― The Dungeon Fairy
― The Dungeon Fairy
“Initial Starting Creature Species: Initial Starting Creature Variant: Trap Specialization: Environmental Access: Special Characteristics (Choose up to 3):”
― The Dungeon Fairy
― The Dungeon Fairy
“In the fifth room, she created a Woodworking/Bowyer/Fletcher workshop, which contain a giant, low, flat table with a trap that contained three Steel saw blades connected to a central pole, which would aid in cutting wood planks and sheets for different projects. There was also a small lathe on the extended pole end that would help shape the wood for poles and other cylindrical products.”
― The Crafter's Dungeon
― The Crafter's Dungeon
“Physicality: Measures the physical strength and constitution of the body. Affects physical attack damage, physical damage resistance, maximum Health, and Health regeneration rates. Celerity: Measures the movement speed of the body. Affects ranged attack damage, ranged damage resistance, and stealth bonuses. Mentality: Measures the power of the mind. Affects magical attack damage, magical damage resistance, maximum Mana, and Mana regeneration. Personality: Measures the charisma of the individual. Affects social relationships with non-Contenders as well as charisma-based spells and abilities. Fortuity: Measures the luck of the individual. Affects every interaction with the world by a slight amount; the higher the Fortuity, the greater the chance for a positive outcome.”
― Unexpected Healer
― Unexpected Healer
“First, she showed me her staff and I showed off my tool,” he gestured toward his axe, continuing what he was saying before his roommate cut him off, “and then we found a very secluded spot, where no one would hear or find either of us, and only then did I get to work.”
― The Fusionist
― The Fusionist
“Wood, Leather, Copper, Iron, Bronze, Silver, Gold, Diamond, and Platinum. Oh,”
― Unexpected Healer
― Unexpected Healer
“Try to avoid this by knowing your limits; if you fill yourself up to your full capacity, your Core will automatically convert this material to mana, leaving you without access to that material for use in expanding your Area of Influence.”
― The Crafter's Dungeon
― The Crafter's Dungeon
“Luckily, with the introduction of Tacca and her portentous “bad luck”, the Council had found a way to eliminate the rogue problem Cores without having to wait years or risking one of their veteran Assistants in a Bond that was sure to be broken eventually. It was a win-win situation as far as Lily was concerned, though it was obviously taking a toll on the poor girl.”
― The Dungeon Fairy
― The Dungeon Fairy





