Michael Tresca

Michael Tresca’s Followers (19)

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Danielle
818 books | 808 friends

Mike Ru...
1,209 books | 1,652 friends

Rosemary
1,691 books | 164 friends

Kris
439 books | 54 friends

Nicole
5,302 books | 592 friends

BG Josh
2,388 books | 120 friends

Josh Hi...
1,764 books | 2,662 friends

Swords ...
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Michael Tresca

Goodreads Author


Born
in The United States
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Member Since
August 2009

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Michael "Talien" Tresca is a game designer, author, communicator, and artist. He is the National RPG and Sci-Fi Movie Examiner and recently published three books, the non-fiction history of gaming, The Evolution of Fantasy Role-Playing Games from McFarland Publishing, his fantasy fiction debut, The Well of Stars, from Three Ravens Books, and the young adult fantasy Awfully Familiar from Dark Quest Books. Michael has authored numerous supplements and adventures for publishers of Open Game License and D20-compatible games, including AEG, MonkeyGod Enterprises, Goodman Games, Otherworld Creations, Privateer Press, RPGObjects and Ronin Arts. A top 1,000 reviewer for Amazon, his articles and reviews have appeared in Allgame.com, D20 Filtered, Dr ...more

Timeline PhotosDear ol��� dad. First Dungeon Master, hero...


Timeline Photos
Dear ol��� dad. First Dungeon Master, heroic slayer of under-bed lurking monsters, giver (and sometimes taker) of treasure. We salute you on this very special weekend with this very special card.

Happy Father's Day to all the fathers and father figures out there! Read more of this blog post »
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Published on June 20, 2015 04:00
Average rating: 3.46 · 89 ratings · 15 reviews · 19 distinct works
The Evolution of Fantasy Ro...

2.93 avg rating — 45 ratings — published 2010 — 4 editions
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Awfully Familiar

4.07 avg rating — 14 ratings — published 2012 — 2 editions
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The Well of Stars

4.50 avg rating — 8 ratings — published 2011 — 2 editions
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Complete Guide to Werewolves

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3.20 avg rating — 5 ratings — published 2006
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All the King's Men

4.67 avg rating — 3 ratings — published 2002
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Frost & Fur: The Explorer's...

3.50 avg rating — 4 ratings — published 2004
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Tsar Rising

3.50 avg rating — 2 ratings — published 2001
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The Dancing Hut

it was amazing 5.00 avg rating — 1 rating — published 2002
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Mercenaries: Born of Blood

it was amazing 5.00 avg rating — 1 rating
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Slightly Furmiliar: Volume ...

it was amazing 5.00 avg rating — 1 rating2 editions
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More books by Michael Tresca…
The Life and Adve...
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The Wizard of Oz ...
Michael is currently reading
bookshelves: currently-reading
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The Wonderful Wiz...
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Malcolm Gladwell
“We have given teens more money, so they can construct their own social and material worlds more easily. We have given them more time to spend among themselves — and less time in the company of adults. We have given them e-mail and beepers and, most of all, cellular phones, so that they can fill in all the dead spots in their day — dead spots that might once have been filled with the voices of adults — with the voices of their peers. That is a world ruled by the logic of word of mouth, by the contagious messages that teens pass among themselves. Columbine is now the most prominent epidemic of isolation among teenagers. It will not be the last.”
Malcolm Gladwell, The Tipping Point: How Little Things Can Make a Big Difference

Malcolm Gladwell
“When people are overwhelmed with information and develop immunity to traditional forms of communication, they turn instead for advice and information to the people in their lives whom they respect, admire, and trust. The cure for immunity is finding Mavens, Connectors, and Salesmen.”
Malcolm Gladwell, The Tipping Point: How Little Things Can Make a Big Difference

Malcolm Gladwell
“Those three things—autonomy, complexity, and a connection between effort and reward—are, most people agree, the three qualities that work has to have if it is to be satisfying. It is not how much money we make that ultimately makes us happy between nine and five. It’s whether our work fulfills us.”
Malcolm Gladwell, Outliers: The Story of Success

Jon Peterson
“He ties this sorry truth to four fundamental deficiencies in existing wargames: first, that the umpire’s judgment is constrained by the rules; second, that the rules themselves are too rigid to apply to realistic battlefield situations; third, that the calculation of points of damage is overcomplicated and ultimately of little value to the simulation; fourth and finally, that the complexity of the rules is a discouraging impediment to learning the role of the umpire. These criticisms, once they became known to”
Jon Peterson, Playing at the World

Jon Peterson
“The extremely high price of $10 (in 1974 dollars) for three slim pamphlets in a box must have sorely tempted consumers to take matters into their own hands; in the American Wargamer, George Phillies judged that “the rules are rather expensive—sufficiently over the cost of copying them, I think, that there are probably more pirate Xerox copies than licit copies in the world.” [AW:v2n8] Gygax would later conjecture, “I have no way of knowing how many pirated copies of D&D were in existence, but some estimates place the figure at about 20% of total sales, some as high as 50%.”
Jon Peterson, Playing at the World

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