Michael Tresca
Goodreads Author
Born
in The United States
Website
Twitter
Member Since
August 2009
URL
https://www.goodreads.com/talien
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The Evolution of Fantasy Role-playing Games
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published
2010
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4 editions
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Awfully Familiar
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published
2012
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2 editions
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The Well of Stars
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published
2011
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2 editions
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Complete Guide to Werewolves
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published
2006
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All the King's Men
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published
2002
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Frost & Fur: The Explorer's Guide to the Frozen Lands
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published
2004
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Tsar Rising
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published
2001
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The Dancing Hut
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published
2002
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Mercenaries: Born of Blood
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Slightly Furmiliar: Volume 2 in the Furmiliar Series
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“We have given teens more money, so they can construct their own social and material worlds more easily. We have given them more time to spend among themselves — and less time in the company of adults. We have given them e-mail and beepers and, most of all, cellular phones, so that they can fill in all the dead spots in their day — dead spots that might once have been filled with the voices of adults — with the voices of their peers. That is a world ruled by the logic of word of mouth, by the contagious messages that teens pass among themselves. Columbine is now the most prominent epidemic of isolation among teenagers. It will not be the last.”
― The Tipping Point: How Little Things Can Make a Big Difference
― The Tipping Point: How Little Things Can Make a Big Difference
“When people are overwhelmed with information and develop immunity to traditional forms of communication, they turn instead for advice and information to the people in their lives whom they respect, admire, and trust. The cure for immunity is finding Mavens, Connectors, and Salesmen.”
― The Tipping Point: How Little Things Can Make a Big Difference
― The Tipping Point: How Little Things Can Make a Big Difference
“Those three things—autonomy, complexity, and a connection between effort and reward—are, most people agree, the three qualities that work has to have if it is to be satisfying. It is not how much money we make that ultimately makes us happy between nine and five. It’s whether our work fulfills us.”
― Outliers: The Story of Success
― Outliers: The Story of Success
“He ties this sorry truth to four fundamental deficiencies in existing wargames: first, that the umpire’s judgment is constrained by the rules; second, that the rules themselves are too rigid to apply to realistic battlefield situations; third, that the calculation of points of damage is overcomplicated and ultimately of little value to the simulation; fourth and finally, that the complexity of the rules is a discouraging impediment to learning the role of the umpire. These criticisms, once they became known to”
― Playing at the World
― Playing at the World
“The extremely high price of $10 (in 1974 dollars) for three slim pamphlets in a box must have sorely tempted consumers to take matters into their own hands; in the American Wargamer, George Phillies judged that “the rules are rather expensive—sufficiently over the cost of copying them, I think, that there are probably more pirate Xerox copies than licit copies in the world.” [AW:v2n8] Gygax would later conjecture, “I have no way of knowing how many pirated copies of D&D were in existence, but some estimates place the figure at about 20% of total sales, some as high as 50%.”
― Playing at the World
― Playing at the World




























