James Paul Gee
Born
in San Jose, California, The United States
April 15, 1948
Website
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What Video Games Have to Teach Us About Learning and Literacy
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published
2003
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10 editions
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An Introduction to Discourse Analysis: Theory and Method
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published
1999
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43 editions
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Social Linguistics and Literacies: Ideology in Discourses
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published
1990
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32 editions
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The Anti-Education Era: Creating Smarter Students through Digital Learning
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published
2013
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4 editions
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Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy
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published
2007
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12 editions
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How to do Discourse Analysis: A Toolkit
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published
2010
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21 editions
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Situated Language and Learning
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published
2004
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11 editions
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Language and Learning in the Digital Age
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published
2011
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9 editions
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New Digital Media and Learning as an Emerging Area and "Worked Examples" as One Way Forward
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published
2009
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6 editions
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Why Video Games Are Good for Your Soul: Pleasure and Learning
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published
2005
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“Learning is a deep human need, like mating and eating, and like all such needs it is meant to be deeply pleasurable to human beings.”
― Why Video Games Are Good for Your Soul: Pleasure and Learning
― Why Video Games Are Good for Your Soul: Pleasure and Learning
“Our world is now so complex, our technology and science so powerful, and our problems so global and interconnected that we have come to the limits of individual human intelligence and individual expertise.”
― The Anti-Education Era: Creating Smarter Students through Digital Learning
― The Anti-Education Era: Creating Smarter Students through Digital Learning
“An academic discipline, or any other semiotic domain, for that matter, is not primarily content, in the sense of facts and principles. It is rather primarily a lived and historically changing set of distinctive social practices. It is in these practices that 'content' is generated, debated, and transformed via certain distinctive ways of thinking, talking, valuing, acting, and, often, writing and reading.”
― What Video Games Have to Teach Us About Learning and Literacy
― What Video Games Have to Teach Us About Learning and Literacy
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