Jeffro Johnson

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Jeffro Johnson



Average rating: 3.85 · 298 ratings · 78 reviews · 9 distinct worksSimilar authors
Appendix N: The Literary Hi...

3.61 avg rating — 176 ratings — published 2017 — 2 editions
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Cirsova: Heroic Fantasy and...

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4.21 avg rating — 52 ratings — published 2016 — 2 editions
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The Enchantress of Venus

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3.75 avg rating — 56 ratings — published 1949 — 11 editions
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Cirsova #3: Heroic Fantasy ...

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4.11 avg rating — 28 ratings — published 2016 — 4 editions
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The Penultimate Men: Tales ...

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4.25 avg rating — 12 ratings — published 2020 — 3 editions
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The Last Fanatics: How the ...

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4.10 avg rating — 10 ratings — published 2022 — 3 editions
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Astounding Frontiers #4: Gi...

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4.33 avg rating — 6 ratings — published 2017 — 2 editions
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Astounding Frontiers Issue #5

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4.50 avg rating — 4 ratings — published 2017 — 2 editions
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Brozer: Island of War and W...

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it was amazing 5.00 avg rating — 2 ratings
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Quotes by Jeffro Johnson  (?)
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“While I realize that there are a lot of different angles on this, I’m going to set all of these speculations aside for now and try focusing entirely on trends in fantasy from the perspective of tabletop gaming alone. The first thing you need to know is that the men who laid the groundwork for the role-playing hobby had an incredible appetite for books. You may have been in a comic book shop on a Wednesday when the new shipment came in and the most dedicated fans in your town are right there to get the latest installment of everything they’re into. Well, Gary Gygax and James M. Ward were like that with books: One fateful Tuesday, I was poring through the racks, picking up the newest Conan and Arthur C. Clarke novels. When I reached the end of the racks, I had seven books in my hand. There was a gentleman doing the very same thing beside me. When he got done, he and I had the exact same books in our hands. We laughed at the coincidence and he started talking about a game he had just invented where a person could play Conan fighting Set. I was instantly hooked on the idea. A few weeks later I was regularly going over to Gary Gygax’s house to learn the game of Dungeons & Dragons.1 Note that the main selling point of the game at its inception was that it was not merely an adaption of their favorite stories to game form. No, the “lightning in the bottle” that Gary Gygax had gotten hold of was, in fact, the apex of genre fiction.2 He was opening up an entirely new method for creating worlds and allowing people to enter them. We take it for granted today, but J. Eric Holmes was not exaggerating when he declared that it was a “truly unique invention, probably as remarkable as the die, or the deck of cards, or the chessboard.”3”
Jeffro Johnson, Appendix N: The Literary History of Dungeons & Dragons

Topics Mentioning This Author

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Sword & Sorcery: ...: Jul-Aug 2018 b) Appendix N 47 29 Aug 25, 2018 07:05PM  
Dragons & Jetpacks: * Share your reviews! 1358 595 Nov 17, 2025 05:42AM  


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