Colin McComb's Blog

August 21, 2019

Playing with VR

Here at 3lb Games (or 3lb if you’re in the know) we’ve been working with virtual reality for a while, and because we’re a small company, I’ve had the chance to experiment with level design and implementation in the Unity engine. It’s a hell of a transition to go from wordswordswordsallthetime to digging in the […]
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Published on August 21, 2019 12:27

May 16, 2018

It’s official!

  I’m happy to announce that I’m working with Larian Studios (makers of the excellent Divinity: Original Sin 2, among a host of other titles) as a senior narrative designer. The new project is really cool, the team is awesome, and they’re fully committed to making the best possible game. I am really, really excited to […]
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Published on May 16, 2018 06:09

March 22, 2018

Stuff is happening

… and changes are coming. Recent updates: Shipped Torment: Tides of Numenera (about a year ago). (Related novella to be published “soon,” I’m told). Published our VR game Space Dragon for Oculus and Vive (available on Steam here: http://store.steampowered.com/app/716...) Working on some stuff for Wasteland 3. Other, larger announcement in the works. When I have a chance to breathe, I […]
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Published on March 22, 2018 07:14

December 8, 2016

And here we are.

Four years ago, I wrote this. Re-reading it, and looking back at what we’ve done in the time since, I’m extraordinarily proud of what we’ve accomplished, and how closely we’ve adhered to that original vision. I’m hugely fortunate to have had the opportunity to work closely with Adam Heine and Kevin Saunders in those early […]
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Published on December 08, 2016 17:57

September 20, 2016

Woof.

The other night I woke up to stagger to the bathroom for a midnight leak, and when I reached the door to my bedroom I was struck by the horrid certainty that when I reached the doorway, the other side would be some new dreamscape and I would not actually be home at all. It […]
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Published on September 20, 2016 08:10

September 7, 2016

Normalcy

Got home from PAX and decided that long hair is for the birds. I mean, not the birds, technically, since birds have feathers and not hair. But the important part is that I clipped off my longish beard and have returned to a more manageable (i.e, low maintenance) version of my face. Goodbye, comb and […]
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Published on September 07, 2016 07:55

August 21, 2016

Survived my first Gamescom.

OK, that was harder than GenCon. Five days of constant talking. My voice is trashed. I’m exhausted. I only had an hour or two to wander the halls, and the crowds wereoverwhelming. In the exhibition area, our neighboring booths were pounding bass, occasionally overwhelming our sound system. But. BUT. The experience was extraordinarily fun, gratifying, […]
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Published on August 21, 2016 11:16

August 16, 2016

Gamescom: Setup

And today we headed over to the Kölnmesse to examineour spaces and run final tech checks. Once we got there, we discovered that our publisher Techland is pulling out the stops. For instance, here’s the main entry. There’s a Torment banner in the middle there. In the hall, right behind a FINAL FANTASY banner: The […]
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Published on August 16, 2016 13:33

The Köln before the storm.

Last night, we managed to take some time to check the Dom. It was pretty cool.
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Published on August 16, 2016 13:26

August 15, 2016

Here are some travel pics.

Everyone loves travel pics, right? Great. So here are my new shoes. The Sorrow has found me even here. And then here I am waiting for the next flight. You can see how excited and alert I am after four hours of sleep. Now I’m just waiting for Brian, Chris, and George to show up, […]
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Published on August 15, 2016 04:55