Jason Killingsworth
Goodreads Author
Born
in Galway, Ireland
Website
Twitter
Member Since
January 2013
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You Died: The Dark Souls Companion
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7 editions
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published
2016
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Video Games Are No Fun
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4 editions
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published
2010
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Kill Screen, Issue 0
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Down and Durty: How to Raise Your Credit Score
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AI Success Blueprint: The AI Blueprint: Master Automation, Growth & Success
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Jason Killingsworth
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Jason Killingsworth
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Jason Killingsworth
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“The vast majority of level furniture in RPGs feels like part of a prefabricated set, as if it came out of a Lego box and was artfully snapped together by the designer. A bridge here, a thatched-roof cottage there. The Great Hollow's interior, by contrast, feels organic, hand-crafted. The roots and branches here loop, weave and curl through the tree's interior like a calligrapher's strokes drawn across three-dimensional space. It's hard to detect any algorithmic sausage-making at work in the code. As a result, you get a world that feels like it was sketched on a canvas, as opposed to programmed on a computer.”
― You Died: The Dark Souls Companion
― You Died: The Dark Souls Companion
“Start mashing controller buttons and triggers, find your light and heavy attacks, how did that feel? Nice, eh? Take a moment to appreciate the gleeful hyperbole of the sound design – the audible crunch of each weapon strike, the elongated swoosh as an enemy's soul vacates its body. Every combat transaction in Dark Souls feels rewarding, in large part because of sensory heft.”
― You Died: The Dark Souls Companion
― You Died: The Dark Souls Companion
“Exploring Lordran is one of Dark Souls' foremost pleasures, and the seamlessness with which its various zones connect offers the gratification you get watching adjoining puzzle pieces snap together. It's worth considering each area in its turn, the architecture and meticulous care with which they're constructed. It's difficult to think of another game in which every brushstroke feels this considereed - everything down to the placement of specific pieces of loot and their significance to the lore. This is why fans feel comfortable speculating so aggressively about the world of Dark Souls. The lack of arbitrariness across so many facets of the game's construction makes every subsequent detail feel just as potentially meaningful.”
― You Died: The Dark Souls Companion
― You Died: The Dark Souls Companion
“I've learned that people will forget what you said, people will forget what you did, but people will never forget how you made them feel.”
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