Kris Bowser has spent her life adventuring in the rocky hills and forests of Southern New England. Goblins taught her how to sneak into the other worlds that exist tucked into corners and around bends. Though Kris is in a rebel band of superheroes and outcasts, she is often caught in the dystopian clutches of Mundane Problems, and must send her characters to do her adventuring for her.
She lives with her partner in an old mill town, haunted by the spirits and shadows of machines and industry.
Magic is power, and only the Kirosz Empire’s oneiromancers can wield it.
When a Nirsuathan professor engineers his own magic, Tyatavar, a failed printmaker stuck running the family bakery, steals a magic vial.
As Nirsuathu’s own laws and traditions clash with imperial power, Tyatavar’s theft proves even more disruptive than the magic itself—and forces choices between