Manfred's Blog - Posts Tagged "magic-and-witchcraft"

Chapter Breakdown for Magic Mirabelle and the Riddle of Night Opium (short version)

Prologue - Mirabelle is a 12 1/2 year old girl from East Finchley London, who lives in a fantasy world of fairytales and adventure stories like Alice in Wonderland and Peter Pan. Her Grandma is also a Witch and she tells Mirabelle that she has the "gift," and promises to one day make her an apprentice Witch. Her life undergoes a dramatic change, however, with the birth of her baby brother.

Chapters One and Two - The birth of the new Baby turns the household upside down and at first Mirabelle is annoyed by this, but she grows very fond of him, after she begins telling him fairy-stories. After that, she makes a wish for his angels and hers to play together. The wish appears to come true because very soon afterwards, she finds an old wooden box in the attic with dragon carvings on it. Inside the dragon box is a very mysterious and enigmatic riddle. Mirabelle shows the riddle to her mother but neither her nor Mirabelle can solve it..

Chapter Three - While thinking of the Riddle, Mirabelle falls to sleep and wakes up to discover that a one foot one fairy in a golden cage has materialised in her bedroom. Her name is Apricot Lantern and she is the property of a Wizard called Night Opium, who now tells Mirabelle that he will make her his apprentice, along with showing her a wonderful trick of making gold with his pet fairy. As the Magician cranks up her cage he belts the cage over and over with his wand. This makes the Fairy totally terrified and she crumples up whimpering on the floor of the cage. But when she recovers her strength, she becomes very sassy and angry, promising both Mirabelle and her new friend that she will get her revenge on them for their gross violation of the unalienable rights of fairies!

Chapters Four to Six - The Magician’s trick now totally backfires as the cunning fairy enchants them both with a powerful dose of her fairy glamour. Under her spell, Mirabelle splits in half like an apple. One half of her accompanies the Magician to his enchanted garden in the Land of Wishes. And the other half remains with the fairy in her bedroom. The fairy begs, threatens, promises and cajoles Mirabelle into freeing her from her cage. The moment she leaves the cage she transforms into a full-blown Fairy Queen, taking over the Wizard's enchanted garden, along with all of the Gold and Wishes meant for Mirabelle. Finally, Mirabelle’s little brother dampens the Fairy’s enthusiasm by bringing the dragons on his sister’s magic box to life. When the dragons jump all over the fairy’s frock, she leaps out of it in terror, and all the flowers from her dress fall into Mirabelle's magic box. When Mirabelle wakes up the next morning the flowers are still there with a note from the fairy apologising and congratulating Mirabelle on her 13th birthday.

Chapter Seven to Nine - Pressed by her mother, Mirabelle eventually tells her everything that went on with the Fairy and Night Opium. Mama immediately sends an SOS to Grandma. In the meantime, Mirabelle meets two new friends at school, Freddy and Lucy. With Lucy’s help she becomes the school’s authority on Witchcraft and Magic. And, inspired by her new found popularity, Mirabelle throws a Halloween party. Along with Halloween decorations, costumes and music, special games are arranged like “Faery and Vampyre.” and a Halloween Poetry Meeting. When Freddy reads his poem about the Initation of a young girl into the mysteries of Witchcraft, called “Thunder Man comes soon,” the weather suddenly becomes very violent, with rain and lightning and thunder crashing all around the house. Most of the guests want him to stop reading, but Mirabelle and Mama insist that he finsihes the poem.

Chapter Ten - After nearly all of the guests have left, Grandma Selena arrives from Glastonbury with two friends, and the three Witches conjure up the Dungeons of Lethe Game for those still present to play. After explaining the rules to everyone, Grandma places everyone in their respective teams - Freddy and his friend Melisande are in the Peacocks team, Lucy and Mama are put in the Amorinas team and Baby and Mirabelle are placed in the Tulips team. Grandma Selena and her two friends play as the Lethe Master in the Mandrakes team. The three teams, Tulips, Peacocks and Amorinas represent the Powers of White Magic in the Universe, and the Mandrakes represent the powers of Darkness. Mirabelle begins the game very favourably for her team by picking the Father of Wishes card. She now takes the journey up the Glass Slipper Staircase to meet the Grand Master of the Fraternity of Hermetic Goldmakers in the Land of Wishes.

Chapters Eleven and Twelve - While she is going up the stairs, the Father of Wishes teaches Mirabelle all about the art of Hermetic Alchemy - including its history from classical times and its entrance to Europe through the Abbashid Calliphate in Baghdad. She is also told that as part of her Initation as a Witch, she is destined to meet three Fariy Queens - the first of these she has already met Apricot Lantern. The next two she will meet later on in her adventures. By the time she has finished talking with him on the stairs, almost three years have passed! She now celebrates her 16th birthday in the Land of Wishes and as part of her birthday celebrations, the Mother of Fairytales reads out a story called "Princess Starlight and the Unicorn." After the story has been read, Mirabelle returns home to East Finchley to celebrate her 16th birthday with her family and friends Lucy and Freddy. The night ends with everyone playing the Dungeons of Lethe Game again. This time however, Grandma pulls the Lady Nightshadow card and things turn out very badly for Mirabelle as with Freddy’s friend Melisande’s help, she ends up as a prisoner in the Nightshade Parlour.

Chapters Thirteen to Sixteen - In these chapters Mirabelle goes through a very terrifying ordeal with Melisande and Lady Nightshadow in the Nightshade Parlour. Despite her gruelling and harrowing experiences there, she learns a lot about the Hermetic Sciences as well as the darker side of Magic. She also learns that this dark side exists in herself and that it can also be used to the advantage of her allies in the Game. At last, when she finally emerges from the Nightshade Parlour in one piece, she meets Freddy and Baby in the Hollowed out Centre of the Great Wishing Oak, and she knows she is now ready to begin the first of the three Magical Battles against the Forces of Darkness in the Dungeons of Lethe Game.

Chapters Seventeen to Twenty Two - Supported by her staunch allies - Freddy, Lucy, Mama and Baby - Mirabelle now fights all three Magical Battles of the Dungeons of Lethe Game in turn. Each of the three Games is more psychologically demanding and challenging than the next. But as she pits her wits and her courage against the dark forces of her rivals, she receives help from the third and last Fairy Queen, the Fairy of Providence. Through her Wisdom Mirabelle finally understands how important these Magical Battles are for her Initiation and development as a Young Witch. She also realizes that if she and her allies are triumphant in the Dungeons of Lethe Game, she will not only save herself but also all those she loves from the dark powers which oppose them. If she fails, then everyone and everything she loves will perish and the forces of darkness led by the Nightshade Fairy will triumph in a way that noone can possibly imagine!

Read the book Magic Mirabelle and the Riddle of Night Opium to find out all the details of the nail-biting conclusion and climax to our story, and whether or not Mirabelle and her allies have what it takes to stand together and emerge victorious in this titanicstruggle!
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Published on January 14, 2017 17:12 Tags: fairytale-retellings, magic-and-witchcraft, paranormal, ya-urban-fantasy

List of the Main Characters in our book “Magic Mirabelle and the Riddle of Night Opium” (short version).

MIRABELLE - The central character in our book is the apprentice Witch from East Finchley London, Mirabelle Sommerfield. After discovering a very mysterious Riddle in her mother's attic, Mirabelle embarks upon many wonderful adventures with the Magican Night Opium, his Fairy Apricot Lantern, Lady Nightshade and the Father of Wishes. Along with her mother, little brother and her friends Lucy and Freddy, each of these enchanted beings plays a central role in her Rite of Passage and eventual Initation into Magic and the Wisdom of the Craft.

BABY -.Mirabelle's baby brother is a very special character, and just as his mother is giving birth to him at the local hospital, Mirabelle is busy bringing him to the Sommerfield home from the Neverland as the seventh member of Peter Pan’s band of Lost Boys. (In the original story there are only six Lost Boys!) Not long after his arrival, Mirabelle wishes for his angels and hers to play together. And it is from that time that Mirabelle’s adventures first begin. Baby also secretly accompanies Mirabelle up the Glass Slipper Staircase to the Land of Wishes, where he becomes the Father of Wishes’ apprentice in Gold-making and entomology. Later on he becomes Freddy’s partner in the Peacocks team during the first Magical Battle in the Dungeons of Lethe Game.

MAMA - (Vivienne Sommerfield). Mama's role in the book is mostly advisory. For example, it is her who prompts Mirabelle to wish for her angels to play with Baby’s angels. Mama also tries to help Mirabelle solve the Riddle, and after her 13th birthday, she contacts Grandma Selena to see if she can help solve Mirabelle’s Night Opium and Fairy problem. After Mirabelle’s best friend Lucy adopts Vivienne as her mother during the Halloween Party, she and Lucy team up as partners for the Amorinas team during the D.O.L. Game.

PAPA - (Lindsey Sommerfield). Mirabelle’s father has a very important job in the Foreign Office in Whitehall. Despite the fact that he is mentioned on several occassions in the book, his importance is minimal and he never actually appears in the narrative!

GRANDMA - (Selena Hatfield) - Mirabelle’s Grandmother is from the Hatfield side of the family. She is a free-spirited Witch from Glastonbury who first introduces Mirabelle into the mysteries of the Craft. Grandma also introduces the Dungeons of Lethe Game to Mirabelle, and places her and the others into their respective teams of Tulips, Amorinas and Peacocks. These three teams are allied against the Mandrake team which is headed by Grandma Selena herself. Grandma is a complex personality. She has a less than congenial relationship with Mirabelle’s mother. And, although she does spark Mirabelle’s initial interest in the Craft, during the D.O.L. Game their relationship dramatically alters!

LUCY - Her full name is Annabelle Lucinda Flavius and when she arrives as a new student at the local high school with her brother Freddy, she immediately befriends Mirabelle and together the two girls become the school’s authority on Halloween and other magical matters. During the Halloween party, she adopts Mirabelle’s mother and Baby. As part of the Amorinas team, she plays a very important role in the second of the Magical Battles. And, with her irresisitible charm and charisma, she becomes one of the central players in the Soho Theatre experience, where her relationship with her dear friend Mirabelle takes an unexpected and dramatic turn.

FREDDY - His full name is Frederic Mark Leopold Flavius. Along with being a Hermetic Magician, Freddy is also a poet and the founder of the Blue Flower Fellowship of Poets (or the B.F.F.) During the Halloween Party he adds a bit of spice to the meeting by reading his dramatic Thunder Man poem. He joins up with Baby in the Peacocks Team during the First Magical Battle. And it is through his poem the Londres Witch that both Lucy and Mirabelle begin their dramatic careers in the London Theatre circuit.
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MELISANDE TREACHEROUS - Melisande is Freddy’s classmate and during the Halloween Party she and Mirabelle become bitter rivals for his affections. Melisande later replaces Baby as Mirabelle's partner on the Tulips team and, with some enthusiasm, she follows her into Lady Nightshadow’s grusome Parlour. There she lives up to her Treacherous nature by helping orchestrate several grisly scenarios for Mirabelle with the aid of her ghastly Mistress. Indeed, even though it appears that Melisande has been permanently removed from the D.O.L. Game, during the third and last Magical Battle she makes a surprising and very sinister appearance.

GUY HARRINGTON - Artistic Director of the Soho Theatre Company. During the second Blue Flower Fellowship of poets meeting, Freddy recites his Londres Witch poem and Guy recognises his creative Genius along with the dramatic skills of Lucy and Mirabelle. How their mutual venture into experimental theatre ends up is very bizarre and amusing.

THE MAGICAL BEINGS IN THE STORY

APRICOT LANTERN - The first of three Fairy Queens. She first appears with the Wizard Night Opium and both he and his fairy capture Mirabelle's heart and play a central part in Mirabelle's early magical adventures.

NIGHT OPIUM - Elf Sorceror and apprentice of the Father of Wishes. After placing the Riddle in the dragon chest for Mirabelle to find, he visits her with the desire to make her his apprentice. And to impress the young witch, he enlists his Fairy to perform a magic trick for her. He doesn't realize that the Fairy is a Young Queen and has a thousand times more Magic at her disposal than he does.

THE FATHER OF WISHES - The Head of the Fraternity of Hermetic Goldmakers and the Unofficial King of Fairyland. He works in close cooperation with the Mother of Fairytales and teaches Mirabelle some lessons in Hermetic Wisdom. He also apprentices Baby with the intention of making him a great Wizard and entomologist like himself.

LADY NIGHTSHADOW - Or the Nightshade Fairy. She is the second of the Fairy Queens Mirabelle is destined to meet. And with her irresistible beauty she lures Mirabelle into her ghastly Nightshade Parlour. Eventually, after several gruelling ordeals with her and her Djinn, Mirabelle finds her way out of her clutches and prepares herself for the three Magical Battles which must take place before the conclusion of the D.O.L. Game.

THE FAIRY OF PROVIDENCE - She is also known as the Matron and the Mother of Fairytales. She is the third and last Fairy Queen which Mirabelle is destined to meet, before completing her Initiation into the Wisdom of the Craft. Without her Wisdom and Magic it will not be possible for her and her allies to defeat the forces of darkness in the Dungeons of Lethe Game.

SUMUKHI -The Chief of the Star Babies. In the start of the book, Sumukhi and the Star Babies help bring BABY from the Star Nursery and they introduce Mirabelle to the Dungeons of Lethe Game in her dreams.

SHIMBA -The fluffy white Bichon Havanesse who is Baby’s pet in the Land of Wishes and travels back home to London with him to celebrate Mirabelle’s 16th birthday.

THE BLACK FAIRY - Maleficando. She is the General of Lady Nightshadow’s troops during the first of the Magical Battles in the D.O.L. Game.

THE WISHING CATS - A particularly malicious type of creature that appears to challenge Mirabelle and Lucy during the second Magical Battle.

LADY NIGHTSHADOW’S DJINN - In the Goldmaking Parlour of the Nightshade Fairy are several Goldmaking engines. Inside these engines reside several wicked and very powerful Djinn. These assist their Mistress in making her Tincture of Morphic Snuff,
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Bookreads Giveaway of Magic Mirabelle and the Riddle of Night Opium





Goodreads Book Giveaway



Magic Mirabelle and the Riddle of Night Opium by Manfred




Magic Mirabelle and the Riddle of Night Opium


by Manfred




Giveaway ends May 01, 2017.



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at Goodreads.







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Mirador Publishing’s latest literary sensation! - “Magic Mirabelle and the Riddle of Night Opium

If you liked Peter Pan, Alice in Wonderland and the Narnia and Harry Potter books, you will totally LOVE Mirador Publishing’s latest YA epic fantasy novel - “Magic Mirabelle and the Riddle of Night Opium.” The story begins in East Finchley London where, after making a Wish with her mother and little brother, the young Witch Mirabelle discovers a Magic Box with a very mysterious and enigmatic riddle in it.

The riddle has been left for Mirabelle by her admirer the Magician and Alchemist Night Opium, who wants to make the young Witch his apprentice and share his knowledge of Sorcery and Goldmaking with her. But neither the young Wizard nor Mirabelle fully comprehend the nature of the great powers that they are playing with and, not long after that, the young Witch discovers that her Romantic Fairytale has suddenly changed to become the most dreadful and sinsiter game: a game which has been played as part of the Rite of Passage of young Witches and Wizards for generations, called the Dungeons of Lethe (D.O.L.) Game.

To complete her Initiation as an apprentice Witch and emerge victorious in the D.O.L. Game, Mirabelle has to now overcome several powerful and deadly adversaries, including the deliciously wicked Lady Nightshadow and her ghastly Gold-making engines, as well as taking part in three Magical Battles or Tasks, each more psychologically demanding and gruelling than the last. If she fails or is defeated in any of these tasks not only will her own world of Magic and Fairytales be destroyed, but the sinisiter Lethean enchantments emanating from Lady Nightshadow's ghastly engines will continue to spin their Mistress's nefarious web over the inhabitants of the city of London.

Fortunately for her, Mirabelle has powerful friends and allies to help her in her struggle, the saucy one foot one Fairy, Apricot Lantern, the madly eccentric Father of Wishes and her devoted admirer, the Hermetic Goldmaker and Poet Night Opium himself. Eventually, during the third and last Battle with Lady Nightshadow, the young Witch realizes that for her to preserve her world of Magic and Fairytales and to save the world from a frightful Dystopian future, she will have to pool all her magic and resources together with Night Opium's knowledge of Sorcery and Hermetic Alchemy.

The nail biting climax to the story occurs, when one of London’s most prestigious theatre companies decides to ally themselves with the young Witch and her wacky Wizard by performing the latter's weird and wonderful poem, the Londres Witch. When the poem is staged, all of the power and magic from their pooled enchantment streams out into the historic centre of Westminster London.

Not long after, all the familiar places in the city like Trafalgur Square, Piccadily and Kensington Gardens become embroiled in the D.O.L. Game and the lives of the city's inhabitants is changed forever in a way that noone not even the Sorcerer or Mirabelle themselves could ever have foreseen,

See how in our amazing new YA fantasy adventure novel Magic Mirabelle and the Riddle of Night Opium!
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