Celia Hodent's Blog

May 2, 2021

The Psychology of Video Games: Are Video Games Good or Bad For Players?

Video games are one of the most popular forms of entertainment today. Although billions of people seem to be having fun playing them, the question still looms: could they also be bad for us? Many things have been said about the impact of video games on players in the past few decades, more specifically about […]

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Published on May 02, 2021 01:23

June 21, 2020

Getting a Job in the Video Game Industry: General Tips & Focus on UX roles

Making video games for a living is a dream for many. The demand to secure a job in a game studio is quite high and as a result it can be difficult to enter the game industry, especially if you do not have a good network. A couple of decades ago, the game industry was […]

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Published on June 21, 2020 09:35

December 18, 2019

Ethics in the Videogame Industry: A Mythbusting and Scientific Approach

Ethics in the videogame industry. Insights from a cognitive science viewpoint and work at Ubisoft, LucasArts, Epic Games, and as a video games UX consultant.

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Published on December 18, 2019 11:10

July 22, 2019

Understanding the Success of Fortnite: A UX & Psychology Perspective

Fortnite is one of the most successful video games in history, and this success fascinates and confuses many people who have made efforts to account for how a game could have become such a phenomenon so quickly. As the former Director of User Experience (UX) at Epic Games, where I worked on Fortnite from 2013 to […]

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Published on July 22, 2019 01:58

March 22, 2017

GDC 2017 UX Summit – Overview

The UX Summit debuted at GDC this year and Anouk Ben-Tchavtchavadze and myself had the extreme honor and pleasure to serve as advisors for this inaugural year. The intent of the summit was to cover all facets of the user experience discipline within the video game industry. As you might know, UX aims to ensure […]

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Published on March 22, 2017 20:51

March 5, 2017

The Gamer’s Brain, part 3: The UX of Engagement and Immersion (or Retention) – GDC17 talk

This is the last part of my GDC trilogy about the gamer’s brain (how cool is that!). A warm thanks to all of you who liked my previous talks, gave me constructive feedback, and supported me! 🙂 This post is a transcript of my talk with the slides. You can find transcripts of the first […]

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Published on March 05, 2017 15:47

July 29, 2016

The elusive power of video games for education

What is this article about? Educators interested in using video games for educational purposes should be aware of the considerable difficulties in developing a fun and engaging game, and take into account the user experience (UX). Game developers interested in education should understand the principles of learning, and the importance of transfer when creating an educational […]

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Published on July 29, 2016 06:31

July 21, 2016

Game UX Summit 2016 – All Sessions Summary

On May 12th 2016, Epic Games hosted the inaugural Game UX Summit in Durham (NC) – which I had the immense pleasure and honor to curate – to discuss the current state of User Experience in the video game industry. This event brought together fifteen renowned speakers from various UX-related disciplines: Human Factors, Human-Computer Interaction, […]

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Published on July 21, 2016 22:31

July 12, 2016

Interview with Classcraft at Games for Change 2016 – UX and educational games

I gave a talk about UX for game-based learning at Games for Change Festival 2016. While at the festival I sat down with Classcraft, whose mission is to transform the learning experience by using game mechanics. In the videos below (2 parts for a total of 20 minutes), I discuss about UX and why it is important to […]

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Published on July 12, 2016 13:51

March 22, 2016

The Gamer’s Brain, Part 2: UX of Onboarding and Player Engagement (GDC16)

These are the slides from my GDC 2016 presentation. This session is meant as a follow-up to my GDC 2015 talk about How Neuroscience and UX Can Impact Design (hence, “part 2”). Since it seemed to generate interest, I wanted to do a deeper dive on one of the critical aspects of a game’s user […]

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Published on March 22, 2016 18:11

Celia Hodent's Blog

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