Jared Halpern

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Jared Halpern

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July 2009


Jared Halpern is a software developer with many years of experience working in a wide range of technologies. Lately he has specialized in Apple and Unity. Jared has built many iPhone apps over the years, including games, augmented reality, photography, eCommerce, video, and GIF apps. His interests include Swift, Unity, AR, Game Development, and the creative application of these technologies. He has an immense passion for the potential of games as an interactive medium to tell stories and give experiences in ways that other mediums cannot.

Average rating: 4.19 · 36 ratings · 9 reviews · 2 distinct worksSimilar authors
Developing 2D Games with Un...

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* Note: these are all the books on Goodreads for this author. To add more, click here.

Wool Omnibus
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by Hugh Howey (Goodreads Author)
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Best Served Cold
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Dragons of Autumn...
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The Elegant Universe by Brian Greene
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Riding With Evil by Ken Croke
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Skunk Works by Ben R. Rich
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Dungeon Crawler Carl by Matt Dinniman
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Carl's Doomsday Scenario by Matt Dinniman
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Dungeon Crawler Carl by Matt Dinniman
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Jared is on page 50 of 509 of Wool Omnibus
Wool Omnibus by Hugh Howey
Wool Omnibus (Silo, #1)
by Hugh Howey (Goodreads Author)
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Wool Omnibus by Hugh Howey
Wool Omnibus (Silo, #1)
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The Teeth of the Tiger by Tom Clancy
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Quotes by Jared Halpern  (?)
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“As you walk the player around the map, you may notice a slight jittering effect . The jittering is especially pronounced when you stop walking and the virtual camera damping slowly brings the tracking to a halt. This jittering effect is due to overly precise camera coordinates. The camera is tracking the player but it’s moving to subpixel positions, whereas the player is only moving around from pixel to pixel. We made sure of that when we did the calculations for the Orthographic Camera size earlier. To fix this jittering, we want to force the final Cinemachine Virtual Camera position to stay within pixel boundaries. We’re going to script a simple “extension” component that we’ll add to the Cinemachine Virtual Camera. Our extension component will grab the last coordinates of the Cinemachine Virtual Camera and round them to a value that lines up with our PPU.”
Jared Halpern, Developing 2D Games with Unity: Independent Game Programming with C#

“The trick to getting a good-looking pixel art game is to pay attention to the orthographic camera size with respect to the resolution, and make sure the artwork looks good at a certain PPU. In our game, we’re going to use a resolution of 1280 × 720 but we’ll use a trick to scale up the art a bit. We’re going to multiply the PPU by a scaling factor of 3. Our modified equation will look like this: (Vertical resolution / (PPU * Scaling factor)) * 0.5 = Camera Size Using a resolution of 1280 × 720 and a PPU of 32: (720 / (32 PPU * 3)) * 0.5 = 3.75 Camera Size This is why we set our camera size to be 3.75 earlier.”
Jared Halpern, Developing 2D Games with Unity: Independent Game Programming with C#

“On Saturday night, November 29, a rare earthquake struck New York—three quick tremors rumbled through town after midnight—and people started from their sleep, darting into the streets for safety. Asleep at the former Queen’s Head Tavern, a three-story brick building at the corner of Broad and Pearl streets better known to history as Fraunces Tavern, Washington scarcely stirred: a man accustomed to the alarums of war wasn’t about to be unsettled by the earth’s minor trembles.”
Ron Chernow, Washington: A Life

“If you had a piece of neutron star about the size of a grape, it would weigh 100 million tonnes.”
Brian Clegg, Dark Matter and Dark Energy: The Hidden 95% of the Universe

“You should demand
extraordinary evidence
in order to believe extraordinary claims.”
Kevin Kelly, Excellent Advice for Living: Wisdom I Wish I'd Known Earlier

885142 The Secret Cabal — 71 members — last activity Jun 05, 2019 04:53PM
A book club for all cabalists to discuss the books they're reading! And to find out the true size of Tony's book shelf! Is it bigger than his game she ...more
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