David Baron's Blog - Posts Tagged "unity"
Game Design Patterns
One issue with the first edition of "Hands-On Game Development Patterns with Unity 2019: Create engaging games by using industry-standard design patterns with C#" that readers often mention in their reviews is that the code examples presented are not "practical." This feedback is very valid, and I will be addressing it in the 2nd edition.
I want to state that I wrote the 1st edition intending to simplify the subject matter to its essential elements with the goal that my readers could use the code examples as "templates." But I admit I might have gone too far with this approach, even if some beginner developers appreciated it.
So in the 2nd edition, I will attempt to go deeper with the subject matter by mapping some "classical" software design patterns to specific game design patterns. In other words, I will make sure that every code example presented in the book will offer a solution to the implementation of a specific game system. It's a challenging approach because I must find the right balance between explaining software design patterns but showcases how to use them in very concrete examples without losing the reader with wordiness.
It's a challenge that I'm enjoying facing, in the meanwhile, I'm reading all the reviews of the 1st edition, and I appreciate them all, even the negative ones. And I hope that the 2nd edition of "Hands-On Game Development Patterns with Unity" will be useful to the Unity game development community. I promised that I'm working hard to make this edition the best one.
I want to state that I wrote the 1st edition intending to simplify the subject matter to its essential elements with the goal that my readers could use the code examples as "templates." But I admit I might have gone too far with this approach, even if some beginner developers appreciated it.
So in the 2nd edition, I will attempt to go deeper with the subject matter by mapping some "classical" software design patterns to specific game design patterns. In other words, I will make sure that every code example presented in the book will offer a solution to the implementation of a specific game system. It's a challenging approach because I must find the right balance between explaining software design patterns but showcases how to use them in very concrete examples without losing the reader with wordiness.
It's a challenge that I'm enjoying facing, in the meanwhile, I'm reading all the reviews of the 1st edition, and I appreciate them all, even the negative ones. And I hope that the 2nd edition of "Hands-On Game Development Patterns with Unity" will be useful to the Unity game development community. I promised that I'm working hard to make this edition the best one.
Published on April 17, 2020 20:11
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Tags:
unity


