Nick Yee
* Note: these are all the books on Goodreads for this author. To add more, click here.
“As male characters level up and become more powerful, their bodies become better protected and covered. In contrast, as female characters level up and become more powerful, their bodies are uncovered and made more vulnerable. Thus, as women gain power, they are disempowered in another way.”
― The Proteus Paradox: How Online Games and Virtual Worlds Change Us - and How They Don't
― The Proteus Paradox: How Online Games and Virtual Worlds Change Us - and How They Don't
“Edward Castronova has argued that virtual worlds are “the modern equivalent to supercolliders for social scientists. . . . Virtual worlds allow for societal level research with no harm to humans, large numbers of experiments and participants, and make long term and panel studies possible.”
― The Proteus Paradox: How Online Games and Virtual Worlds Change Us - and How They Don't
― The Proteus Paradox: How Online Games and Virtual Worlds Change Us - and How They Don't
“Where we did find a statistical difference was in character gender. Female characters had a much higher healing ratio compared with male characters. This disparity was a direct consequence of how players behave when they gender-bend. When men gender-bend and play female characters, they spend more time healing. And when women gender-bend and play male characters, they spend less time healing. In other words, when players in World of Warcraft genderbend, they enact the expected gender roles of their characters. As players conform to gender stereotypes, what was false becomes true. Thus, when players interact in the game, they experience a world in which women prefer to heal.”
― The Proteus Paradox: How Online Games and Virtual Worlds Change Us - and How They Don't
― The Proteus Paradox: How Online Games and Virtual Worlds Change Us - and How They Don't
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