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“Edward Castronova has argued that virtual worlds are “the modern equivalent to supercolliders for social scientists. . . . Virtual worlds allow for societal level research with no harm to humans, large numbers of experiments and participants, and make long term and panel studies possible.”

Nick Yee, The Proteus Paradox: How Online Games and Virtual Worlds Change Us - and How They Don't
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The Proteus Paradox: How Online Games and Virtual Worlds Change Us - and How They Don't The Proteus Paradox: How Online Games and Virtual Worlds Change Us - and How They Don't by Nick Yee
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