Devin C. Griffiths
Goodreads Author
Born
in White Plains, The United States
Website
Twitter
Genre
Influences
John McPhee, Joan Didion, Timothy Ferris, Margaret Atwood, William Gib
...more
Member Since
September 2013
URL
https://www.goodreads.com/devingriffiths
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Virtual Ascendance: Video Games and the Remaking of Reality
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published
2013
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5 editions
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Virtual Ascendance: Video Games and the Remaking of Reality
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published
2013
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2 editions
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* Note: these are all the books on Goodreads for this author. To add more, click here.
“For all the talk about the merging of film and video game, and for all its inevitability, perhaps the secret of true convergence lies not in an external reality , but in an internal truth: What kids seek from video games is what we all seek from our own distractions--be they movies, radio, comic books, literature, or art: an escape from the mundane to the sublime, where our imaginations make of us heroes, lovers, warriors, and gods.”
― Virtual Ascendance: Video Games and the Remaking of Reality
― Virtual Ascendance: Video Games and the Remaking of Reality
“If you're too young to remember the Time Before Pong, then you probably can't appreciate the momentousness of its arrival. Bear in mind the game emerged in a very different world. It was a time before home computers, cable television, cell phones, game consoles, the Internet--everything we take for granted today. For many of my formative years, we still watched TV in black and white, and had to get up to change the channel. This was the technological Dark Ages. Had we been less culturally enlightened, we would have denounced Pong as witchcraft and burned its inventors at the stake. For those of us who were there--who had never played, let alone seen, a video game--we knew we were witnessing something extraordinary, a groundbreaking achievement in home entertainment. However, none of us knew that we were participating in the birth of a revolution.”
― Virtual Ascendance: Video Games and the Remaking of Reality
― Virtual Ascendance: Video Games and the Remaking of Reality
“For all the talk about the merging of film and video game, and for all its inevitability, perhaps the secret of true convergence lies not in an external reality , but in an internal truth: What kids seek from video games is what we all seek from our own distractions--be they movies, radio, comic books, literature, or art: an escape from the mundane to the sublime, where our imaginations make of us heroes, lovers, warriors, and gods.”
― Virtual Ascendance: Video Games and the Remaking of Reality
― Virtual Ascendance: Video Games and the Remaking of Reality
“If you're too young to remember the Time Before Pong, then you probably can't appreciate the momentousness of its arrival. Bear in mind the game emerged in a very different world. It was a time before home computers, cable television, cell phones, game consoles, the Internet--everything we take for granted today. For many of my formative years, we still watched TV in black and white, and had to get up to change the channel. This was the technological Dark Ages. Had we been less culturally enlightened, we would have denounced Pong as witchcraft and burned its inventors at the stake. For those of us who were there--who had never played, let alone seen, a video game--we knew we were witnessing something extraordinary, a groundbreaking achievement in home entertainment. However, none of us knew that we were participating in the birth of a revolution.”
― Virtual Ascendance: Video Games and the Remaking of Reality
― Virtual Ascendance: Video Games and the Remaking of Reality
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Last weekend, videogames lost their father: On Saturday, December 6, at the age of 92, Ralph Baer���inventor of the videogame and progenitor of a 100-billion-dollar global industry and an obsession, hobby, or pastime for more than a billion people���passed away.