Craig W. Atkinson
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WCW: The Alternate Timeline: Saving WCW in 1999
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The Birth of a Starship
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published
2013
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2 editions
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Rhapsody (The Seraphic Chronicles Book 1)
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published
2012
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2 editions
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The First Encounter
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published
2013
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2 editions
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Kingmaker (The Seraphic Chronicles Book 2)
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published
2013
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3 editions
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Oblivion
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published
2013
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2 editions
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Game Change
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published
2014
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2 editions
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Heartland of Manga: Tokyo and San Francisco
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Screaming Into The Night
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published
2014
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2 editions
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The Kingdom of Skulls
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published
2014
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2 editions
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“The modern brand builder faces a difficult issue; communications theory is based on attitude change, and has limited implications for behaviour change. Games are characterised by interaction and behaviour rather than attitude, making the principles of gaming suited to brand building. I believe that games provide a practical template for brands that actively change behaviour.”
― Game Change
― Game Change
“The broad insight that gamers have derived from the world of epic crowd-sourcing is that people are more likely to participate in a project if they believe it's for the greater good – in other words, that it may result in an epic win. The epic sense also derives from feeling embedded in a super-sized community of like minds.”
― Game Change
― Game Change
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