Brian Bagnall
Born
Canada
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The Story of Commodore: A Company on the Edge
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published
2005
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12 editions
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Commodore: The Amiga Years
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published
2017
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5 editions
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Commodore: The Final Years
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published
2019
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3 editions
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Maximum Lego NXT: Building Robots with Java Brains
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published
2007
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6 editions
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Core LEGO MINDSTORMS Programming: Unleash the Power of the Java Platform, 1/e
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published
2002
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2 editions
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Volkscomputer
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Maximum LEGO EV3: Building Robots with Java Brains (LEGO Mindstorms EV3)
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published
2014
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Intelligence Unleashed: Creating LEGO NXT Robots with Java
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published
2011
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E-mail Virus Protection Handbook : Protect your E-mail from Viruses, Tojan Horses, and Mobile Code Attacks
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published
2000
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4 editions
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C# for Java Programmers
by
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published
2002
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“Commodore did not have a reputation for fun and games in 1980—they were CBM, the business machine company.”
― Commodore: A Company on the Edge
― Commodore: A Company on the Edge
“After the huge push for CES, it was time for Amiga to sort a few things out. First, the Amiga systems engineers began producing 100 Lorraine developer systems to hand out to companies like Activision, Electronic Arts, Infocom, and Microsoft. At the time, Commodore programmer Andy Finkel was helping Infocom in Cambridge to port its games to the C64. “That was where I first got a hint of the Amiga,” says Finkel. “There was this locked room where I couldn’t go, even though I could go anywhere else in the building. The Infocom tech people would sneak in and work on the computer. They told me there was a secret computer that they couldn’t talk about.”
― Commodore: The Amiga Years
― Commodore: The Amiga Years
“The few Commodore employees who supported the VIC project gained power within the company beyond their official title.”
― Commodore: A Company on the Edge
― Commodore: A Company on the Edge
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