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Alex Galuzin

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Alex Galuzin



Average rating: 4.08 · 61 ratings · 11 reviews · 5 distinct works
Preproduction Blueprint: Ho...

3.94 avg rating — 34 ratings — 2 editions
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Ultimate level design guide

4.15 avg rating — 13 ratings
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Preproduction Blueprint

4.33 avg rating — 12 ratings
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The Essential Beginners Gui...

it was amazing 5.00 avg rating — 1 rating
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11 Day Level Design

really liked it 4.00 avg rating — 1 rating
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“Choke Points/Bottle Necks Choke points or bottlenecks are important gameplay elements where you can force a player to engage in combat with another player or AI.”
― Alex Galuzin, Preproduction Blueprint: How to Plan Game Environments and Level Designs

“When you have an idea, do you hear you inner voice saying “Oh, that’s cool”? If you do, that is a good indicator that you may want to pursue that idea further.”
― Alex Galuzin, Preproduction Blueprint: How to Plan Game Environments and Level Designs



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