GEARS OF WAR 4 : creature design
Back in 2014 I was brought in by The Coalition to work on some visual development and creature concept for the upcoming GEARS OF WAR 4 Xbox One game. I started with a series of early explorations for the games new creatures, The Swarm.

Early designs played off new body shapes and details to set them off from the games original Locust characters. These head passes above were starting to go in the right direction with the plated armor on the face and body.

The next head pass I did introduced a couple design elements that would carry over to the final design, including the forehead / double nasal cavity and plated segmented jaw.

After more iterations working with the studio art director, this was my final pass for the Locust based Swarm. I also did some exploration for other creatures in the game too, below is an early unused concept for the “Pouncer”.

It was a wonderful project and team to get to be part of (not to mention a great fun game to play!) You can see a couple other of my early concepts along with the final designs for the entire game by The Coalition Studios amazing team in the new Art of Gears 4 book!
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