Updates and RPG options

Welcome to a wonderful weekend, everyone. 

I just finished up a semester of school, so I can finally turn my undivided attention to writing and publishing goals. At least until classes resume later this month. My new major in Web Design is going well. Surprising, the coding assignments proved a lot easier than the visual media ones. Though both provide useful skills for running a publishing business.

On the RPG front...

Having recently moved to Kelso Washington, I was surprised to find a strong group of D & D players, which has lead to some interesting adventures and gaming developments. Before I get too distracted with other stories, I want to finish up posting the gambling additions I made for my divination wizard, just in case anyone else out there wants to try a similar system with their own characters.

Intelligence based gambling – Dragon Chess. One-on-one.
Long Chess Mode (potentially more lucrative, but takes longer). Also involves so many rolls that even with my character's Lucky feat and Portent ability, there is still a financial risk.
A more expensive version of chess JIn order to make a move, each player must contribute X amount of copper, silver, gold, or platinum, depending on the quality of the establishment in which you are gaming.Once the money is in the pot, each player rolls a D20 and adds their INT modifier. This symbolizes making their moves on the chess board.The winner adds the difference between the rolls to his total for the game.Example: Player A got a 16. Player B got a 10. So Player A keeps the difference, adding +6 to his overall total.The player who gets their total over 100 points wins, symbolizing their achievement of check mate, and keeps the contents of the pot.Or simply roll and add up your own results. First to 200 points wins, and keeps the contents of the pot, symbolizing their achievement of check mate.Short Chess Mode (less lucrative, but with a much higher chance of success because it's a single die roll).
Each character adds the cash to the pot their willing to bet (usually equal sums), but an opposing player will never bet more than three times the areas normal 'per round' limit.They roll opposed D20 INT checks, symbolizing their competing strategies for control of the board game.The winner of the check wins the game, and the pot.Optional Party Play-style: Team mates can "observe" a game of chess and place their own bets against their friends or fellow patrons as to the identity of the final winner. In this way, the one running the chess game is providing an income for the entire party. No pressure :)

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Published on April 07, 2017 14:31
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