I want to announce that I'm currently writing the 2nd edition of my first book
Hands-On Game Development Patterns with Unity 2019: Create engaging games by using industry-standard design patterns with C#. I'm redesigning this edition based on reader feedback from the previous version. Please don't hesitate to contact me with suggestions; I always take the time to read my reader's comments.
I can confirm the 2nd edition will be focused on building concrete systems of a fully playable prototype of a game. This approach will permit you to have a genuinely contextual understanding of how you can use standard software design patterns to implement game systems in Unity.
In other words, in this edition, we will focus on the 'hands-on' approach to programming games in Unity while working on an actual game project.
Published on
February 02, 2020 14:21
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Tags:
gamedev