DTR2ed countdown-5-Combat

Welcome to the fifth blog post counting down to the release of the Disturbance Timeline RPG: 2nd Edition rule set. These posts will continue up to the release of the 2nd Edition on June 1st of 2024 to mark the 10th anniversary of the 1st edition.

This post takes a look at combat in the 2nd edition, and there have been some subtle but major changes made to the combat system in DTR2ed.

Perhaps the biggest change to combat is just how fast it gets very deadly. PCs start off with more of everything compared to the 1st edition as I detail throughout this essay series. Concentrating this power into noncombat abilities is one thing, concentrating it into combat abilities is another. The overall effect of this is that a level 1 PC in the 2nd edition starts off roughly as strong as a level 12, give or take, PC in the 1st edition. I've been able to get a single Skill to 81% at level one with test PCs by (mostly) sacrificing everything else at creation, and balanced PCs are still just as much stronger, their strengths are just more spread out. The deadliness of combat by the Skill number is compounded by other changes that have made it easier to land Critical Hits and increase other combat stats.

Full post: https://www.jeremiahdonaldson.com/blo...
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Published on July 01, 2023 06:15 Tags: 17-game, 2nd-edition, fallout, post-apocalyptic, rpg, tabletop-game
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Jeremiah Donaldson
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