In the world of video game design, the concept of distance plays a crucial role in shaping player experience. This fragment offers a unique opportunity to reflect on how distance, scale, and the sense of isolation are represented and perceived in games.
For a moment let’s talk about Fast travel. On one hand, it’s a convenient tool that respects the player’s time, especially in games with vast worlds like “Skyrim” or “The Witcher 3.” On the other hand, as highlighted in discussions on platform...
Published on January 14, 2024 06:39