Future Product Days: Hidden Forces Driving User Behavior
In her talk Reveal the Hidden Forces Driving User Behavior at Future Product Days, Sarah Thompson shared insights on how to leverage behavioral science to create more effective user experiences. Here's my notes from her talk:
While AI technology evolves exponentially, the human brain has not had a meaningful update in approximately 40,000 years so we're still designing for the "caveman brain"
This unchanging human element provides a stable foundation for design that doesn't change with every wave of technology
Behavioral science matters more than ever because we now have tools that allow us to scale faster than ever
All decisions are emotional because there is an system one (emotional) part of the brain that makes decisions first. This part of the brain lights up 10 seconds before a person is even aware they made a decision
System 1 thinking is fast, automatic, and helped us survive through gut reactions. It still runs the show today but uses shortcuts and over 180 known cognitive biases to navigate complexity
Every time someone makes a decision, the emotional brain instantly predicts whether there are more costs or gains to taking action. More costs? Don't do it. More gains? Move forward
The emotional brain only cares about six intuitive categories of costs and gains: internal (mental, emotional, physical) and external (social, material, temporal)
Mental: "Thinking is hard" We evolved to conserve mental effort - people drop off with too many choices, stick with defaults. Can the user understand what they need to do immediately?
Social: "We are wired to belong" We evolved to treat social costs as life or death situations. Does this make users feel safe, seen, or part of a group? Or does it raise embarrassment or exclusion?
Emotional: "Automatic triggers" Imagery and visuals are the fastest way to set emotional tone. What automatic trigger (positive or negative) might this design bring up for someone?
Physical: "We're wired to conserve physical effort" Physical gains include tap-to-pay, facial recognition, wearable data collection. Can I remove real or perceived physical effort?
Material: "Our brains evolved in scarcity" Scarcity tactics like "Bob booked this three minutes ago" drive immediate action. Are we asking people to give something up or are we giving them something in return?
Temporal: "We crave immediate rewards" Any time people have to wait, we see drop off. Can we give immediate reward or make people feel like they're saving time?
You can't escape the caveman brain, but you can design for it.
Published on September 25, 2025 17:00
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