Ossuary Music – Play Again

Welcome back for the third part in the Ossuary Music Adventure!

If you missed the first two weeks, you can read them (Ossuary Music and Ossuary Music – Play) or here’s a quick recap.

Recap: You were promised money to buy shoes if you dared sneak into the ossuary and play your flute. This is dangerous both becasue there are guards and because there are monsters, the most notable being the wendigo. You snuck in and found an alcove in which to play but heard a noice. Deciding to play anyway, you drew the attention of a wendigo. But strangely, you also drew the attention of some ghosts who, although freezing the air, seem to be protecting you from the monster.

Readers voted to play again and hope not to freeze!

Ossuary Music – Play Again

The wendigo lets out a huffing grunt of excitement and shuffles closer to your alcove. With him comes a blast of howling wind that sends shards of broken bones whirling in circles. Some of them cut your skin and trickles of blood leak from your arms. 

You’re shaking so badly that it’s hard to raise the flute again, much less settle your fingers over the frets, but it’s better than trying to climb on top of the bones to escape. You blow a tentative breath of air over the mouthpiece, and your wispy note gets lost in the wind. 

Trying again, you close your eyes and picture the morning sun over the cathedral and the music that wakes you each morning as the pianist practices. The song that comes to mind begins to play from your flute. At first it’s tentative and instantly lost in the howl. Then it becomes more firm, like the music picks up a shield and pushes back.

You’re not sure when the ghosts return as you keep your eyes shut, but you can feel them in the frigid air against your skin. You continue playing because you can also feel the wind still pushing and hear the howl of frustration from the monster at your door. 

The metal of the flute becomes painful against your skin. Then the pain turns numb, and you know you can’t play much longer because you’re losing the feel of the flute in your hands.

 Then suddenly, the pressure against your music vanishes and the melody flows freely through the ossuary. You stop playing and open your eyes, breaking the frost that’s formed on your lashes. You find the young ghost girl standing in front of you, her eyes strangely alive against the vague gray of her form. 

Her hands are halfway to your face like you caught her just before she touched you. Dropping her hands, she instead insistently points in the direction that would lead you deeper into the ossuary. Curiosity alone makes it tempting to follow but as she starts to fade, she appears angry that you’re not moving already.

She rushes you just before she fades completely and a gust of icy wind washes your skin in goosebumps. You duck, but then she’s gone and you’re alone again. As you consider, faint sounds come from deeper in the bones. Guards or wendigo? You’ve no way of knowing.

Follow her or leave? You’ve played your music and there’s no way Alex didn’t hear. At this point, all you need to do is get out and collect your reward.

Do you…

Follow the Ghost’s Direction?

Or

Head for the Exit?

Thanks for joining in the adventure! Even if you missed weeks one and two, feel free to join in by leaving your vote in the comments below 🙂 Hope you have an amazing week and we’ll see you next Thursday to see how this adventure ends!

Blessings

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Published on October 02, 2025 07:00
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