During high school, my gateway drug to the literary horrors of New England writer H. P. Lovecraft was the pen-and-paper roleplaying game Call of Cthulhu. Set in the 1920s, it included silhouettes of marauding, tentacled creatures and a map of the world featuring lost cities and occult sites. It was an easy sell. The attraction of tabletop roleplaying games is that […]
Published on March 04, 2015 16:00