Design


The Creative Act: A Way of Being
Inside the Box: How Constraints Make Us Better
Your Brain on Art: How the Arts Transform Us
Apple: The First 50 Years
My Hygge Home: How to Make Home Your Happy Place
Against Technoableism: Rethinking Who Needs Improvement
The World According to Color: A Cultural History
Feng Shui Modern
Continuous Discovery Habits: Discover Products that Create Customer Value and Business Value
Maintenance of Everything: Part One
Blank Space: A Cultural History of the Twenty-First Century
The Work of Art: How Something Comes from Nothing
Archive
With Her Own Hands: Women Weaving Their Stories
Philosophy of the Home: Domestic Space and Happiness
The Design of Everyday Things
Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (Voices That Matter)
Thinking with Type: A Critical Guide for Designers, Writers, Editors, and Students
Universal Principles of Design
100 Things Every Designer Needs to Know About People
The Elements of Typographic Style
Emotional Design: Why We Love (or Hate) Everyday Things
Steal Like an Artist: 10 Things Nobody Told You About Being Creative
Rastersysteme für die visuelle Gestaltung
The Visual Display of Quantitative Information
Hooked: How to Build Habit-Forming Products
Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation
Design as Art
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
About Face 3: The Essentials of Interaction Design
Inspired by Marty CaganNever Go with Your Gut by Gleb TsipurskyThe Lean Startup by Eric RiesThe Hard Thing About Hard Things by Ben HorowitzCrossing the Chasm by Geoffrey A. Moore
Product Management reads
25 books — 18 voters
Lauren Conrad Style by Lauren ConradThe Devil Wears Prada by Lauren WeisbergerThe Seductive Shoe by Jonathan WalfordWildchilds by Eugenia MelianFifty Dresses That Changed the World by Design Museum
Fashion & Clothes
104 books — 66 voters

Educational Game Design Fundamentals by George KalmpourtzisThe Animator's Survival Kit by Richard   WilliamsGame Design Workshop by Tracy FullertonThe Art of Game Design by Jesse SchellZX Spectrum Games Code Club by Gary Plowman
Top Game Developer Books
10 books — 14 voters
The Design of Everyday Things by Donald A. NormanDesign Basics Index by Jim KrauseThe Elements of Typographic Style by Robert BringhurstEducational Game Design Fundamentals by George KalmpourtzisDesigning With Web Standards by Jeffrey Zeldman
Best Design Books
122 books — 98 voters

Entwined by Heather Dixon WallworkWither by Lauren DeStefanoUnearthly by Cynthia HandAcross the Universe by Beth RevisDarkest Mercy by Melissa Marr
Beautiful Book Covers of 2011
724 books — 4,065 voters
Of Dice and Men by David M. EwaltPlaying at the World by Jon PetersonEducational Game Design Fundamentals by George KalmpourtzisDesigners & Dragons by Shannon AppelclineDesigners & Dragons by Shannon Appelcline
Best Books on RPGs
76 books — 38 voters


William Gibson
“ When you want to know how things really work, study them when they're coming apart. ...more ”
― William Gibson, Zero History

R. Buckminster Fuller
“ Only the free-wheeling artist-explorer, non-academic, scientist-philosopher, mechanic, economist-poet who has never waited for patron-starting and accrediting of his co-ordinate capabilities holds the prime initiative today. ”
― Richard Buckminster Fuller, The Buckminster Fuller Reader

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