Design


The Creative Act: A Way of Being
Inside the Box: How Constraints Make Us Better
Your Brain on Art: How the Arts Transform Us
Maintenance of Everything: Part One
My Hygge Home: How to Make Home Your Happy Place
Status and Culture: How Our Desire for Social Rank Creates Taste, Identity, Art, Fashion, and Constant Change
Feng Shui Modern
How to Live a Meaningful Life: Using Design Thinking to Unlock Purpose, Joy, and Flow Every Day
Blank Space: A Cultural History of the Twenty-First Century
Minimalista: Your Step-by-Step Guide to a Better Home, Wardrobe, and Life
The He-Man Effect: How American Toymakers Sold You Your Childhood
True Color: The Strange and Spectacular Quest to Define Color—from Azure to Zinc Pink
With Her Own Hands: Women Weaving Their Stories
Against Technoableism: Rethinking Who Needs Improvement
Recoding America: Why Government Is Failing in the Digital Age and How We Can Do Better
The Design of Everyday Things
Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (Voices That Matter)
Thinking with Type: A Critical Guide for Designers, Writers, Editors, and Students
Universal Principles of Design
100 Things Every Designer Needs to Know About People
The Elements of Typographic Style
Emotional Design: Why We Love (or Hate) Everyday Things
Steal Like an Artist: 10 Things Nobody Told You About Being Creative
Rastersysteme für die visuelle Gestaltung
The Visual Display of Quantitative Information
Hooked: How to Build Habit-Forming Products
Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation
Design as Art
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
About Face 3: The Essentials of Interaction Design
The Art of Spirited Away by Hayao MiyazakiThe Legend of Korra by Michael Dante DiMartinoThe Art of Pirates of the Caribbean by Wendy LefkonThe Making of Jurassic Park by Don ShayThe Art of Rise of the Guardians by Ramin Zahed
Movies, TV Shows & Games: The Art Of...
218 books — 25 voters
Educational Game Design Fundamentals by George KalmpourtzisGame Programming Patterns by Robert NystromThe Art of Game Design by Jesse SchellBlack Art of 3D Game Programming by André LaMotheGame Engine Architecture by Jason Gregory
The Best Books on Game Dev
97 books — 23 voters

Grace by Grace CoddingtonShella City by Bader N. S.D.V. by Diana Vreeland#Girlboss by Sophia AmorusoWildchilds by Eugenia Melian
Best Fashion World Books
88 books — 42 voters
Educational Game Design Fundamentals by George KalmpourtzisThe Animator's Survival Kit by Richard   WilliamsGame Design Workshop by Tracy FullertonThe Art of Game Design by Jesse SchellZX Spectrum Games Code Club by Gary Plowman
Top Game Developer Books
10 books — 14 voters



Douglas Adams
“ A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools. ”
― Douglas Adams, Mostly Harmless

William Gibson
“ When you want to know how things really work, study them when they're coming apart. ...more ”
― William Gibson, Zero History

More quotes...
Silent World — A discussion group A place to discuss all the unique aspects of Deaf culture as highlighted in the thriller Silent …more
1,729 members, last active 15 hours ago
BookCovers Welcome to the official group for BookCovers.io on Goodreads! Here at BookCovers.io, we celebrat…more
3 members, last active one year ago
Design Books Books for UX Designers and Researcher
5 members, last active 7 years ago
AIGA Portland Design Book Club SEPTEMBER BOOK: Herding Tigers by Todd Henry Doing the work and leading the work are very differ…more
26 members, last active 5 years ago