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Gamebooks
A gamebook is a work of fiction that allows the reader to participate in the story by making effective choices. The narrative branches along various paths through the use of numbered paragraphs or pages.
Gamebooks are sometimes informally called choose your own adventure books or CYOA, which is the title of one particular long and popular series by Bantam Books. Legally, Choose Your Own Adventure continues to be a trademark in current use.
Gamebooks are sometimes informally called choose your own adventure books or CYOA, which is the title of one particular long and popular series by Bantam Books. Legally, Choose Your Own Adventure continues to be a trademark in current use.
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“
Yet Judith Alethea is hardly more distinct as she tiptoes out of the glassy smog, her face a spilt cream smudge of makeup caked on and cracking at the corners of her eyes that intensifies her middle age instead of hiding it. A hesitant and excitable slap of putty, thoroughly kneaded by life and imprinted with its multilayered, multicolored narratives like transposed comic strips, she wears a thick, bunchy, ecru suit and hugs an equally bland oversized purse to her hip as she slowly minces into t
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”
― The Friar's Lantern
― The Friar's Lantern
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These are composed of logic symbols. If you were to read each chapter title in sequence, it would spell out the steps in a logical proof. The letter symbols are explained at the very beginning of the book. The other symbols are logical operators. So for example, the chapter title “S(t2) <—> C(t2)” means both 1) if there is a brain State at time t2, then there is a corresponding Choice made at time t2 (e.g. if you think you prefer chocolate ice cream to vanilla, then you will order chocolate inst
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”
― The Friar's Lantern
― The Friar's Lantern
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