Gamification


Reality is Broken: Why Games Make Us Better and How They Can Change the World
Actionable Gamification: Beyond Points, Badges, and Leaderboards
For the Win: How Game Thinking Can Revolutionize Your Business
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education
Gamify
The Art of Game Design: A Book of Lenses
A Theory Of Fun For Game Design
SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient - Powered by the Science of Games
Drive: The Surprising Truth About What Motivates Us
The Gamification of Learning and Instruction Fieldbook: Ideas into Practice
Rules of Play: Game Design Fundamentals (Mit Press)
The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition
The Gamification Toolkit
Game-Based Marketing: Inspire Customer Loyalty Through Rewards, Challenges, and Contests
Gamification is the objectification of user experience
Vineet Raj Kapoor

A.D. Aliwat
There are no real breaks in video games—no rooms or lounges where the characters go to chill for a bit, reflect on the previous level, take a load off. Depending on the game, you might have to restock inventory, or there could be something text- or scene-based that suspends play to move the story along. But otherwise it’s always a smash cut to the next challenge.
A.D. Aliwat, In Limbo

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